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m---------extension/deps/openvic-simulation0
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp9
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp2
3 files changed, 4 insertions, 7 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation
-Subproject 8d5068c1db9a02a34d675536f41aee61ec3e482
+Subproject d36045735fc56e8cfe772713c2ef5012dad94ae
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 13324d0..24d8a73 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -69,7 +69,7 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" });
OV_BIND_METHOD(GameSingleton::unset_selected_province);
- OV_BIND_METHOD(GameSingleton::try_tick);
+ OV_BIND_METHOD(GameSingleton::update_clock);
ADD_SIGNAL(MethodInfo(_signal_gamestate_updated()));
ADD_SIGNAL(MethodInfo(_signal_province_selected(), PropertyInfo(Variant::INT, "index")));
@@ -349,11 +349,8 @@ void GameSingleton::unset_selected_province() {
set_selected_province(ProvinceDefinition::NULL_INDEX);
}
-void GameSingleton::try_tick() {
- InstanceManager* instance_manager = get_instance_manager();
- ERR_FAIL_NULL(instance_manager);
-
- instance_manager->get_simulation_clock().conditionally_advance_game();
+Error GameSingleton::update_clock() {
+ return ERR(game_manager.update_clock());
}
Error GameSingleton::_load_map_images() {
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 3c6d8f8..e0eb5fc 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -124,6 +124,6 @@ namespace OpenVic {
void set_selected_province(int32_t index);
void unset_selected_province();
- void try_tick();
+ godot::Error update_clock();
};
}