diff options
Diffstat (limited to 'extension')
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | extension/src/GameSingleton.cpp | 3 | ||||
-rw-r--r-- | extension/src/GameSingleton.hpp | 23 | ||||
-rw-r--r-- | extension/src/LoadGameCompatibility.cpp | 154 | ||||
-rw-r--r-- | extension/src/LoadGameOpenVic.cpp | 60 |
5 files changed, 213 insertions, 27 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 15e960f93ced8c94a6a45ebb2b44d0705ff7f8f +Subproject 35b038fe91d4f3c4b3ffdc4f48385ac3b208266 diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 6b3456a..cb7d0a7 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -2,7 +2,7 @@ #include <godot_cpp/variant/utility_functions.hpp> -#include "openvic/Logger.hpp" +#include "openvic/utility/Logger.hpp" #include "Utilities.hpp" @@ -13,6 +13,7 @@ GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_defines", "file_dict"), &GameSingleton::load_defines); + ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_path"), &GameSingleton::load_defines_compatibility_mode); ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup); ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 4c809af..6bfb741 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -11,6 +11,8 @@ namespace OpenVic { const godot::Ref<godot::Image> image; public: + static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t)); + TerrainVariant(std::string const& new_identfier, colour_t new_colour, godot::Ref<godot::Image> const& new_image) : HasIdentifier { new_identfier }, @@ -42,12 +44,16 @@ namespace OpenVic { godot::Error _parse_terrain_entry(godot::String const& identifier, godot::Variant const& entry, godot::String const& terrain_texture_dir_path); godot::Error _parse_good_entry(godot::String const& identifier, godot::Variant const& entry); - godot::Error load_province_identifier_file(godot::String const& file_path); - godot::Error load_water_province_file(godot::String const& file_path); - godot::Error load_region_file(godot::String const& file_path); - godot::Error load_terrain_variants(godot::String const& terrain_identifiers_path, godot::String const& terrain_texture_dir_path); - godot::Error load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path); - godot::Error load_goods(godot::String const& defines_path, godot::String const& icons_dir_path); + godot::Error _load_province_identifier_file(godot::String const& file_path); + godot::Error _load_water_province_file(godot::String const& file_path); + godot::Error _load_region_file(godot::String const& file_path); + godot::Error _load_terrain_variants(godot::String const& terrain_identifiers_path, godot::String const& terrain_texture_dir_path); + godot::Error _generate_terrain_texture_array(); + godot::Error _load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path, bool flip_vertical = false); + godot::Error _load_goods(godot::String const& defines_path, godot::String const& icons_dir_path); + + godot::Error _load_province_identifier_file_compatibility_mode(godot::String const& file_path); + godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_image_path, godot::String const& terrain_texturesheet_path); /* Hardcoded data for defining things for which parsing from files has * not been implemented, currently mapmodes and building types. @@ -83,6 +89,11 @@ namespace OpenVic { */ godot::Error load_defines(godot::Dictionary const& file_dict); + /* Load the game's defines in compatiblity mode from the filepath + * pointing to the defines folder. + */ + godot::Error load_defines_compatibility_mode(godot::String const& file_path); + /* Post-load/restart game setup - reset the game to post-load state * and (re)generate starting data, e.g. buildings. */ diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp new file mode 100644 index 0000000..29b773e --- /dev/null +++ b/extension/src/LoadGameCompatibility.cpp @@ -0,0 +1,154 @@ +#include "GameSingleton.hpp" + +#include <godot_cpp/classes/file_access.hpp> +#include <godot_cpp/variant/utility_functions.hpp> + +#include "openvic/utility/BMP.hpp" + +#include "Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +Error GameSingleton::_load_province_identifier_file_compatibility_mode(String const& file_path) { + UtilityFunctions::print("Loading compatibility mode province identifier file: ", file_path); + + const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); + Error err = FileAccess::get_open_error(); + if (err != OK || file.is_null()) { + UtilityFunctions::push_error("Failed to load compatibility mode province identifier file: ", file_path); + return err == OK ? FAILED : err; + } + + int line_number = 0; + while (!file->eof_reached()) { + const PackedStringArray line = file->get_csv_line(";"); + line_number++; + + if (line.is_empty() || (line.size() == 1 && line[0].is_empty())) + continue; + + if (line_number < 2) continue; // skip header line + index_t id = NULL_INDEX; + colour_t colour = NULL_COLOUR; + if (line.size() > 0) { + if (line[0].is_empty()) { + id = game_manager.map.get_province_count() + 1; + } else if (line[0].is_valid_int()) { + const int64_t val = line[0].to_int(); + if (val > NULL_INDEX && val <= MAX_INDEX) id = val; + } + for (int i = 1; i < 4; ++i) { + if (line.size() > i) { + if (line[i].is_valid_int()) { + const int64_t int_val = line[i].to_int(); + if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { + colour = (colour << 8) | int_val; + continue; + } + } else if (line[i].is_valid_float()) { + const double double_val = line[i].to_float(); + if (std::trunc(double_val) == double_val) { + const int64_t int_val = double_val; + if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { + colour = (colour << 8) | int_val; + continue; + } + } + } + } + colour = NULL_COLOUR; + break; + } + } + if (id == NULL_INDEX || colour == NULL_COLOUR) { + UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path); + err = FAILED; + continue; + } + static const std::string province_prefix = "PROV"; + if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED; + } + game_manager.map.lock_provinces(); + return err; +} + +Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) { + // Read BMP's palette to determine terrain variant colours which texture they're associated with + BMP bmp; + if (bmp.open(godot_to_c_string(terrain_image_path)) != SUCCESS || bmp.read_header() != SUCCESS || bmp.read_palette() != SUCCESS) { + UtilityFunctions::push_error("Failed to read BMP palette from compatibility mode terrain image: ", terrain_image_path); + return FAILED; + } + std::vector<colour_t> const& palette = bmp.get_palette(); + static constexpr int32_t SHEET_DIMS = 8, PALETTE_SIZE = SHEET_DIMS * SHEET_DIMS; + if (palette.size() == 0 || palette.size() < PALETTE_SIZE) { + UtilityFunctions::push_error("Invalid BMP palette size for terrain image: ", static_cast<uint64_t>(palette.size()), " (expected ", PALETTE_SIZE, ")"); + return FAILED; + } + + // Load the terrain texture sheet and prepare to slice it up + Ref<Image> terrain_sheet; + terrain_sheet.instantiate(); + if (terrain_sheet->load(terrain_texturesheet_path) != OK) { + UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); + return FAILED; + } + terrain_sheet->flip_y(); + const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); + if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { + UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); + return FAILED; + } + const int32_t slice_size = sheet_width / SHEET_DIMS; + + { + Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); + ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); + water_image->fill({ 0.0f, 0.0f, 1.0f }); + terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image }); + } + Error err = OK; + for (int32_t idx = 0; idx < PALETTE_SIZE; ++idx) { + const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; + const Ref<Image> terrain_image = terrain_sheet->get_region(slice); + if (terrain_image.is_null() || terrain_image->is_empty()) { + UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path); + err = FAILED; + continue; + } + if (terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image }) != SUCCESS) err = FAILED; + } + terrain_variants.lock(); + if (_generate_terrain_texture_array() != OK) return FAILED; + return err; +} + +Error GameSingleton::load_defines_compatibility_mode(String const& file_path) { + static const String province_identifier_file = "/map/definition.csv"; + static const String province_image_file = "/map/provinces.bmp"; + static const String terrain_image_file = "/map/terrain.bmp"; + static const String terrain_texture_dir = "/map/terrain/texturesheet.tga"; + + Error err = OK; + if (_load_province_identifier_file_compatibility_mode(file_path + province_identifier_file) != OK) { + UtilityFunctions::push_error("Failed to load province identifiers!"); + err = FAILED; + } + game_manager.map.lock_water_provinces(); + game_manager.map.lock_regions(); + if (_load_terrain_variants_compatibility_mode(file_path + terrain_image_file, file_path + terrain_texture_dir) != OK) { + UtilityFunctions::push_error("Failed to load terrain variants!"); + err = FAILED; + } + if (_load_map_images(file_path + province_image_file, file_path + terrain_image_file, true) != OK) { + UtilityFunctions::push_error("Failed to load map images!"); + err = FAILED; + } + game_manager.good_manager.lock_goods(); + if (_load_hardcoded_defines() != OK) { + UtilityFunctions::push_error("Failed to hardcoded defines!"); + err = FAILED; + } + return err; +} diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp index 7f33bf5..f856fd6 100644 --- a/extension/src/LoadGameOpenVic.cpp +++ b/extension/src/LoadGameOpenVic.cpp @@ -97,7 +97,7 @@ Error GameSingleton::_parse_province_identifier_entry(String const& identifier, return ERR(game_manager.map.add_province(godot_to_std_string(identifier), colour)); } -Error GameSingleton::load_province_identifier_file(String const& file_path) { +Error GameSingleton::_load_province_identifier_file(String const& file_path) { const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_province_identifier_entry(identifier, entry); @@ -106,7 +106,7 @@ Error GameSingleton::load_province_identifier_file(String const& file_path) { return err; } -Error GameSingleton::load_water_province_file(String const& file_path) { +Error GameSingleton::_load_water_province_file(String const& file_path) { Variant json_var; Error err = _load_json_file("water province", file_path, json_var); if (err != OK) return err; @@ -159,7 +159,7 @@ Error GameSingleton::_parse_region_entry(String const& identifier, Variant const return ERR(game_manager.map.add_region(godot_to_std_string(identifier), province_identifiers)); } -Error GameSingleton::load_region_file(String const& file_path) { +Error GameSingleton::_load_region_file(String const& file_path) { const Error err = _parse_json_dictionary_file("region", file_path, "region_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_region_entry(identifier, entry); @@ -185,20 +185,32 @@ Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant cons return ERR(terrain_variants.add_item({ godot_to_std_string(identifier), colour, terrain_image })); } -Error GameSingleton::load_terrain_variants(String const& terrain_identifiers_path, String const& terrain_texture_dir_path) { - const Error err = _parse_json_dictionary_file("terrain variants", terrain_identifiers_path, "", +Error GameSingleton::_load_terrain_variants(String const& terrain_identifiers_path, String const& terrain_texture_dir_path) { + Error err = _parse_json_dictionary_file("terrain variants", terrain_identifiers_path, "", [this, terrain_texture_dir_path](String const& identifier, Variant const& entry) -> Error { return _parse_terrain_entry(identifier, entry, terrain_texture_dir_path + String { "/" }); }); terrain_variants.lock(); + if (_generate_terrain_texture_array() != OK) return FAILED; + return err; +} + +Error GameSingleton::_generate_terrain_texture_array() { + Error err = OK; if (terrain_variants.get_item_count() == 0) { UtilityFunctions::push_error("Failed to load terrain textures!"); return FAILED; } + // TerrainVariant count is limited by the data type representing it in the map image + if (terrain_variants.get_item_count() > TerrainVariant::MAX_INDEX) { + UtilityFunctions::push_error("Too many terrain textures - all after the first ", MAX_INDEX, " will be ignored"); + err = FAILED; + } Array terrain_images; - for (TerrainVariant const& var : terrain_variants.get_items()) { - terrain_variant_map[var.get_colour()] = terrain_images.size(); + for (size_t i = 0; i < terrain_variants.get_item_count() && i < TerrainVariant::MAX_INDEX; ++i) { + TerrainVariant const& var = *terrain_variants.get_item_by_index(i); + terrain_variant_map[var.get_colour()] = i; terrain_images.append(var.get_image()); } @@ -210,7 +222,7 @@ Error GameSingleton::load_terrain_variants(String const& terrain_identifiers_pat return err; } -Error GameSingleton::load_map_images(String const& province_image_path, String const& terrain_image_path) { +Error GameSingleton::_load_map_images(String const& province_image_path, String const& terrain_image_path, bool flip_vertical) { if (province_shape_texture.is_valid()) { UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path); return FAILED; @@ -231,6 +243,11 @@ Error GameSingleton::load_map_images(String const& province_image_path, String c return err; } + if (flip_vertical) { + province_image->flip_y(); + terrain_image->flip_y(); + } + // Validate dimensions and format const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size(); if (province_dims.x < 1 || province_dims.y < 1) { @@ -243,13 +260,14 @@ Error GameSingleton::load_map_images(String const& province_image_path, String c err = FAILED; } static constexpr Image::Format expected_format = Image::FORMAT_RGB8; - const Image::Format province_format = province_image->get_format(), terrain_format = terrain_image->get_format(); - if (province_format != expected_format) { - UtilityFunctions::push_error("Invalid format (", province_format, ", should be ", expected_format, ") for province image: ", province_image_path); + if (province_image->get_format() == Image::FORMAT_RGBA8) province_image->convert(expected_format); + if (terrain_image->get_format() == Image::FORMAT_RGBA8) terrain_image->convert(expected_format); + if (province_image->get_format() != expected_format) { + UtilityFunctions::push_error("Invalid format (", province_image->get_format(), ", should be ", expected_format, ") for province image: ", province_image_path); err = FAILED; } - if (terrain_format != expected_format) { - UtilityFunctions::push_error("Invalid format (", terrain_format, ", should be ", expected_format, ") for terrain image: ", terrain_image_path); + if (terrain_image->get_format() != expected_format) { + UtilityFunctions::push_error("Invalid format (", terrain_image->get_format(), ", should be ", expected_format, ") for terrain image: ", terrain_image_path); err = FAILED; } if (err != OK) return err; @@ -293,6 +311,8 @@ Error GameSingleton::load_map_images(String const& province_image_path, String c err = FAILED; } + if (_update_colour_image() != OK) err = FAILED; + return err; } @@ -351,7 +371,7 @@ Error GameSingleton::_parse_good_entry(String const& identifier, Variant const& colour, base_price, default_available, tradeable, currency, overseas_maintenance)); } -Error GameSingleton::load_goods(String const& defines_path, String const& icons_dir_path) { +Error GameSingleton::_load_goods(String const& defines_path, String const& icons_dir_path) { Error err = _parse_json_dictionary_file("good", defines_path, "good_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_good_entry(identifier, entry); @@ -417,28 +437,28 @@ StringName const& GameSingleton::get_good_icons_dir_key() { Error GameSingleton::load_defines(Dictionary const& file_dict) { Error err = OK; - if (load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) { + if (_load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load province identifiers!"); err = FAILED; } - if (load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) { + if (_load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load water provinces!"); err = FAILED; } - if (load_region_file(file_dict.get(get_region_file_key(), "")) != OK) { + if (_load_region_file(file_dict.get(get_region_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load regions!"); err = FAILED; } - if (load_terrain_variants(file_dict.get(get_terrain_variant_file_key(), ""), + if (_load_terrain_variants(file_dict.get(get_terrain_variant_file_key(), ""), file_dict.get(get_terrain_texture_dir_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load terrain variants!"); err = FAILED; } - if (load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) { + if (_load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load map images!"); err = FAILED; } - if (load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) { + if (_load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load goods!"); err = FAILED; } |