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path: root/game/addons/keychain/ShortcutEdit.gd
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Diffstat (limited to 'game/addons/keychain/ShortcutEdit.gd')
-rw-r--r--game/addons/keychain/ShortcutEdit.gd44
1 files changed, 11 insertions, 33 deletions
diff --git a/game/addons/keychain/ShortcutEdit.gd b/game/addons/keychain/ShortcutEdit.gd
index fe4e69f..207ddec 100644
--- a/game/addons/keychain/ShortcutEdit.gd
+++ b/game/addons/keychain/ShortcutEdit.gd
@@ -2,7 +2,7 @@ extends Control
enum { KEYBOARD, MOUSE, JOY_BUTTON, JOY_AXIS }
-const MOUSE_BUTTON_NAMES := [
+const MOUSE_BUTTON_NAMES: PackedStringArray = [
"Left Button",
"Right Button",
"Middle Button",
@@ -14,7 +14,7 @@ const MOUSE_BUTTON_NAMES := [
"X Button 2",
]
-const JOY_BUTTON_NAMES := [
+const JOY_BUTTON_NAMES: PackedStringArray = [
"DualShock Cross, Xbox A, Nintendo B",
"DualShock Circle, Xbox B, Nintendo A",
"DualShock Square, Xbox X, Nintendo Y",
@@ -40,7 +40,7 @@ const JOY_BUTTON_NAMES := [
"PS4/5 Touchpad",
]
-const JOY_AXIS_NAMES := [
+const JOY_AXIS_NAMES: PackedStringArray = [
"(Left Stick Left)",
"(Left Stick Right)",
"(Left Stick Up)",
@@ -107,7 +107,7 @@ func _ready() -> void:
profile_option_button.select(Keychain.profile_index)
_on_ProfileOptionButton_item_selected(Keychain.profile_index)
- if OS.get_name() == "HTML5":
+ if OS.get_name() == "Web":
$VBoxContainer/HBoxContainer/OpenProfileFolder.queue_free()
@@ -151,8 +151,6 @@ func _construct_tree() -> void:
func _fill_selector_options() -> void:
- keyboard_shortcut_selector.entered_shortcut.visible = true
- keyboard_shortcut_selector.option_button.visible = false
mouse_shortcut_selector.input_type_l.text = "Mouse Button Index:"
joy_key_shortcut_selector.input_type_l.text = "Joypad Button Index:"
joy_axis_shortcut_selector.input_type_l.text = "Joypad Axis Index:"
@@ -171,8 +169,8 @@ func _fill_selector_options() -> void:
var joy_axis_option_button: OptionButton = joy_axis_shortcut_selector.option_button
var i := 0.0
for option in JOY_AXIS_NAMES:
- var sign_symbol = "+" if floor(i) != i else "-"
- var text: String = tr("Axis") + " %s %s %s" % [floor(i), sign_symbol, tr(option)]
+ var sign_symbol := "+" if floori(i) != i else "-"
+ var text: String = tr("Axis") + " %s %s %s" % [floori(i), sign_symbol, tr(option)]
joy_axis_option_button.add_item(text)
i += 0.5
@@ -201,19 +199,10 @@ func get_action_name(action: String) -> String:
display_name = Keychain.actions[action].display_name
if display_name.is_empty():
- display_name = _humanize_snake_case(action)
+ display_name = Keychain.humanize_snake_case(action)
return display_name
-func _humanize_snake_case(text: String) -> String:
- text = text.replace("_", " ")
- var first_letter := text.left(1)
- first_letter = first_letter.capitalize()
- text = text.right(-1)
- text = text.insert(0, first_letter)
- return text
-
-
func add_event_tree_item(event: InputEvent, action_tree_item: TreeItem) -> void:
var event_class := event.get_class()
match event_class:
@@ -252,21 +241,10 @@ func add_event_tree_item(event: InputEvent, action_tree_item: TreeItem) -> void:
func event_to_str(event: InputEvent) -> String:
- var output := ""
- if event is InputEventKey:
- var scancode: int = 0
- if event.keycode != 0:
- scancode = event.get_keycode_with_modifiers()
- var physical_str := ""
- if scancode == 0:
- scancode = event.get_physical_keycode_with_modifiers()
- physical_str = " " + tr("(Physical)")
- output = OS.get_keycode_string(scancode) + physical_str
-
- elif event is InputEventMouseButton:
- output = tr(MOUSE_BUTTON_NAMES[event.button_index - 1])
-
- elif event is InputEventJoypadButton:
+ var output := event.as_text()
+ # event.as_text() could be used for these event types as well, but this gives more control
+ # to the developer as to what strings will be printed
+ if event is InputEventJoypadButton:
var button_index: int = event.button_index
output = tr("Button")
if button_index >= JOY_BUTTON_NAMES.size():