aboutsummaryrefslogtreecommitdiff
path: root/game/addons/keychain/translations/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'game/addons/keychain/translations/README.md')
-rw-r--r--game/addons/keychain/translations/README.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/game/addons/keychain/translations/README.md b/game/addons/keychain/translations/README.md
new file mode 100644
index 0000000..086527b
--- /dev/null
+++ b/game/addons/keychain/translations/README.md
@@ -0,0 +1,4 @@
+# Localization files for Keychain
+Keychain uses .po files to handle localization. More information in the Godot documentation: [Localization using gettext](https://docs.godotengine.org/en/stable/tutorials/i18n/localization_using_gettext.html)
+
+Simply add a .po file of the language you want to provide localization for, and Keychain will automatically add it to the TranslationServer when the project runs.