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-rw-r--r--game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader b/game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader
new file mode 100644
index 0000000..27123e4
--- /dev/null
+++ b/game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader
@@ -0,0 +1,34 @@
+shader_type canvas_item;
+render_mode blend_disabled;
+
+#include "res://addons/zylann.hterrain/shaders/include/heightmap.gdshaderinc"
+
+uniform sampler2D u_src_texture;
+uniform vec4 u_src_rect;
+uniform float u_opacity = 1.0;
+uniform float u_factor = 1.0;
+
+vec2 get_src_uv(vec2 screen_uv) {
+ vec2 uv = u_src_rect.xy + screen_uv * u_src_rect.zw;
+ return uv;
+}
+
+float get_height(sampler2D heightmap, vec2 uv) {
+ return sample_heightmap(heightmap, uv);
+}
+
+void fragment() {
+ float brush_value = u_factor * u_opacity * texture(TEXTURE, UV).r;
+
+ vec2 src_pixel_size = 1.0 / vec2(textureSize(u_src_texture, 0));
+ vec2 src_uv = get_src_uv(SCREEN_UV);
+ vec2 offset = src_pixel_size;
+ float src_nx = get_height(u_src_texture, src_uv - vec2(offset.x, 0.0));
+ float src_px = get_height(u_src_texture, src_uv + vec2(offset.x, 0.0));
+ float src_ny = get_height(u_src_texture, src_uv - vec2(0.0, offset.y));
+ float src_py = get_height(u_src_texture, src_uv + vec2(0.0, offset.y));
+ float src_h = get_height(u_src_texture, src_uv);
+ float dst_h = (src_h + src_nx + src_px + src_ny + src_py) * 0.2;
+ float h = mix(src_h, dst_h, brush_value);
+ COLOR = encode_height_to_viewport(h);
+}