diff options
Diffstat (limited to 'game/art/technology/army')
50 files changed, 850 insertions, 0 deletions
diff --git a/game/art/technology/army/Army Decision Making.png b/game/art/technology/army/Army Decision Making.png Binary files differnew file mode 100644 index 0000000..69f5966 --- /dev/null +++ b/game/art/technology/army/Army Decision Making.png diff --git a/game/art/technology/army/Army Decision Making.png.import b/game/art/technology/army/Army Decision Making.png.import new file mode 100644 index 0000000..736bee3 --- /dev/null +++ b/game/art/technology/army/Army Decision Making.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dckthf8dux76m" +path="res://.godot/imported/Army Decision Making.png-de56087375aabbf13116266546faa432.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Decision Making.png" +dest_files=["res://.godot/imported/Army Decision Making.png-de56087375aabbf13116266546faa432.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army NCO Training.png b/game/art/technology/army/Army NCO Training.png Binary files differnew file mode 100644 index 0000000..bc0b03d --- /dev/null +++ b/game/art/technology/army/Army NCO Training.png diff --git a/game/art/technology/army/Army NCO Training.png.import b/game/art/technology/army/Army NCO Training.png.import new file mode 100644 index 0000000..b12590b --- /dev/null +++ b/game/art/technology/army/Army NCO Training.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctfu58uqxj5pf" +path="res://.godot/imported/Army NCO Training.png-821f0f46c556e9cf3b61fa3790f53961.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army NCO Training.png" +dest_files=["res://.godot/imported/Army NCO Training.png-821f0f46c556e9cf3b61fa3790f53961.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Professionalism.png b/game/art/technology/army/Army Professionalism.png Binary files differnew file mode 100644 index 0000000..d344136 --- /dev/null +++ b/game/art/technology/army/Army Professionalism.png diff --git a/game/art/technology/army/Army Professionalism.png.import b/game/art/technology/army/Army Professionalism.png.import new file mode 100644 index 0000000..5ca9b32 --- /dev/null +++ b/game/art/technology/army/Army Professionalism.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://43kk6efdupms" +path="res://.godot/imported/Army Professionalism.png-3303d162aeb25fa8cead9cd12a151bdf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Professionalism.png" +dest_files=["res://.godot/imported/Army Professionalism.png-3303d162aeb25fa8cead9cd12a151bdf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Army Risk Management.png b/game/art/technology/army/Army Risk Management.png Binary files differnew file mode 100644 index 0000000..ccf7499 --- /dev/null +++ b/game/art/technology/army/Army Risk Management.png diff --git a/game/art/technology/army/Army Risk Management.png.import b/game/art/technology/army/Army Risk Management.png.import new file mode 100644 index 0000000..7e3af00 --- /dev/null +++ b/game/art/technology/army/Army Risk Management.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxjxl36ycaagx" +path="res://.godot/imported/Army Risk Management.png-d4c5a789328eafcefc15f4290af86b0d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Army Risk Management.png" +dest_files=["res://.godot/imported/Army Risk Management.png-d4c5a789328eafcefc15f4290af86b0d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Bolt-action Rifle.png b/game/art/technology/army/Bolt-action Rifle.png Binary files differnew file mode 100644 index 0000000..f6d3cd9 --- /dev/null +++ b/game/art/technology/army/Bolt-action Rifle.png diff --git a/game/art/technology/army/Bolt-action Rifle.png.import b/game/art/technology/army/Bolt-action Rifle.png.import new file mode 100644 index 0000000..dd05df0 --- /dev/null +++ b/game/art/technology/army/Bolt-action Rifle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnbo2i4corwsf" +path="res://.godot/imported/Bolt-action Rifle.png-4952029366c5c5fa7365f610175bc54d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Bolt-action Rifle.png" +dest_files=["res://.godot/imported/Bolt-action Rifle.png-4952029366c5c5fa7365f610175bc54d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Breech-Loaded Rifles.png b/game/art/technology/army/Breech-Loaded Rifles.png Binary files differnew file mode 100644 index 0000000..cc73316 --- /dev/null +++ b/game/art/technology/army/Breech-Loaded Rifles.png diff --git a/game/art/technology/army/Breech-Loaded Rifles.png.import b/game/art/technology/army/Breech-Loaded Rifles.png.import new file mode 100644 index 0000000..15eb654 --- /dev/null +++ b/game/art/technology/army/Breech-Loaded Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dri3wrewyf13r" +path="res://.godot/imported/Breech-Loaded Rifles.png-0a1a7219ca3c5265d85a580eb205a6c1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Breech-Loaded Rifles.png" +dest_files=["res://.godot/imported/Breech-Loaded Rifles.png-0a1a7219ca3c5265d85a580eb205a6c1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Bronze Muzzle-loaded Artillery.png b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png Binary files differnew file mode 100644 index 0000000..b6f02b1 --- /dev/null +++ b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png diff --git a/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import new file mode 100644 index 0000000..7baa8c4 --- /dev/null +++ b/game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bx2w63j11of83" +path="res://.godot/imported/Bronze Muzzle-loaded Artillery.png-a206f30df41008ce524d81461e3f725a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Bronze Muzzle-loaded Artillery.png" +dest_files=["res://.godot/imported/Bronze Muzzle-loaded Artillery.png-a206f30df41008ce524d81461e3f725a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Deep Defense System.png b/game/art/technology/army/Deep Defense System.png Binary files differnew file mode 100644 index 0000000..370ec1f --- /dev/null +++ b/game/art/technology/army/Deep Defense System.png diff --git a/game/art/technology/army/Deep Defense System.png.import b/game/art/technology/army/Deep Defense System.png.import new file mode 100644 index 0000000..810c88b --- /dev/null +++ b/game/art/technology/army/Deep Defense System.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dihxim0oemat6" +path="res://.godot/imported/Deep Defense System.png-1ef6b4036bbfd0934f46f40fb02d30ac.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Deep Defense System.png" +dest_files=["res://.godot/imported/Deep Defense System.png-1ef6b4036bbfd0934f46f40fb02d30ac.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Flintlock Rifles.png b/game/art/technology/army/Flintlock Rifles.png Binary files differnew file mode 100644 index 0000000..17a806e --- /dev/null +++ b/game/art/technology/army/Flintlock Rifles.png diff --git a/game/art/technology/army/Flintlock Rifles.png.import b/game/art/technology/army/Flintlock Rifles.png.import new file mode 100644 index 0000000..65894cd --- /dev/null +++ b/game/art/technology/army/Flintlock Rifles.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://786ytfkafkyd" +path="res://.godot/imported/Flintlock Rifles.png-59fc48db6543edee17194c6fd6c10eef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Flintlock Rifles.png" +dest_files=["res://.godot/imported/Flintlock Rifles.png-59fc48db6543edee17194c6fd6c10eef.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Indirect Artillery Fire.png b/game/art/technology/army/Indirect Artillery Fire.png Binary files differnew file mode 100644 index 0000000..5b2009f --- /dev/null +++ b/game/art/technology/army/Indirect Artillery Fire.png diff --git a/game/art/technology/army/Indirect Artillery Fire.png.import b/game/art/technology/army/Indirect Artillery Fire.png.import new file mode 100644 index 0000000..50931c0 --- /dev/null +++ b/game/art/technology/army/Indirect Artillery Fire.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b8xmx42ik0nhs" +path="res://.godot/imported/Indirect Artillery Fire.png-8d6eaed9cd7edcdbef53d4d1251ed9f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Indirect Artillery Fire.png" +dest_files=["res://.godot/imported/Indirect Artillery Fire.png-8d6eaed9cd7edcdbef53d4d1251ed9f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Infiltration.png b/game/art/technology/army/Infiltration.png Binary files differnew file mode 100644 index 0000000..8d21243 --- /dev/null +++ b/game/art/technology/army/Infiltration.png diff --git a/game/art/technology/army/Infiltration.png.import b/game/art/technology/army/Infiltration.png.import new file mode 100644 index 0000000..a6697b3 --- /dev/null +++ b/game/art/technology/army/Infiltration.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bsfdmmu60tc3n" +path="res://.godot/imported/Infiltration.png-57a5e43cb820964cecd846278423621f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Infiltration.png" +dest_files=["res://.godot/imported/Infiltration.png-57a5e43cb820964cecd846278423621f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Iron Breech-Loaded Artillery.png b/game/art/technology/army/Iron Breech-Loaded Artillery.png Binary files differnew file mode 100644 index 0000000..1f9da94 --- /dev/null +++ b/game/art/technology/army/Iron Breech-Loaded Artillery.png diff --git a/game/art/technology/army/Iron Breech-Loaded Artillery.png.import b/game/art/technology/army/Iron Breech-Loaded Artillery.png.import new file mode 100644 index 0000000..993627c --- /dev/null +++ b/game/art/technology/army/Iron Breech-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbsx7rfndoftn" +path="res://.godot/imported/Iron Breech-Loaded Artillery.png-4bac252ba7934897b162ed696b4b7509.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Iron Breech-Loaded Artillery.png" +dest_files=["res://.godot/imported/Iron Breech-Loaded Artillery.png-4bac252ba7934897b162ed696b4b7509.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Iron Muzzle-Loaded Artillery.png b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png Binary files differnew file mode 100644 index 0000000..d5cc13f --- /dev/null +++ b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png diff --git a/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import new file mode 100644 index 0000000..efa4e51 --- /dev/null +++ b/game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cq4kommomraba" +path="res://.godot/imported/Iron Muzzle-Loaded Artillery.png-5777c093343e4ec0cb88b085c086a1f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Iron Muzzle-Loaded Artillery.png" +dest_files=["res://.godot/imported/Iron Muzzle-Loaded Artillery.png-5777c093343e4ec0cb88b085c086a1f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Machine Gun.png b/game/art/technology/army/Machine Gun.png Binary files differnew file mode 100644 index 0000000..7ebf274 --- /dev/null +++ b/game/art/technology/army/Machine Gun.png diff --git a/game/art/technology/army/Machine Gun.png.import b/game/art/technology/army/Machine Gun.png.import new file mode 100644 index 0000000..f6f3775 --- /dev/null +++ b/game/art/technology/army/Machine Gun.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cgnd44ys1m4cf" +path="res://.godot/imported/Machine Gun.png-e853bb6291451d02084e1823c7a0d98f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Machine Gun.png" +dest_files=["res://.godot/imported/Machine Gun.png-e853bb6291451d02084e1823c7a0d98f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/art/technology/army/Military Directionism.png b/game/art/technology/army/Military Directionism.png Binary files differnew file mode 100644 index 0000000..93450c2 --- /dev/null +++ b/game/art/technology/army/Military Directionism.png diff --git a/game/art/technology/army/Military Directionism.png.import b/game/art/technology/army/Military Directionism.png.import new file mode 100644 index 0000000..17376e1 --- /dev/null +++ b/game/art/technology/army/Military Directionism.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgx61xfpng6ka" +path="res://.godot/imported/Military 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a/game/art/technology/army/Military Logistics.png.import b/game/art/technology/army/Military Logistics.png.import new file mode 100644 index 0000000..0326305 --- /dev/null +++ b/game/art/technology/army/Military Logistics.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctoh8oq6afuki" +path="res://.godot/imported/Military Logistics.png-5748d86c74b85e45d6ee2d2f8d81f95a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/technology/army/Military Logistics.png" +dest_files=["res://.godot/imported/Military Logistics.png-5748d86c74b85e45d6ee2d2f8d81f95a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false 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