diff options
Diffstat (limited to 'game/localisation/README.md')
-rw-r--r-- | game/localisation/README.md | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/game/localisation/README.md b/game/localisation/README.md deleted file mode 100644 index 909e380..0000000 --- a/game/localisation/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Localisation - -This folder contains localisations for in-game text. Each sub-folder must be named with a standard locale code, e.g. `en_GB`, to which the localisations contained within it shall apply (Godot's supported locale codes are listed [here](https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html)). These folders contain `.csv` files where each line is interpreted as a semicolon-separated key-value pair. Empty lines allow for spacing out/separating sections, and any further entries beyond the first two on a line are ignored, which can be used to add comments at the end of lines. Lines with their key and value empty are skipped, allowing free-standing comments with no preceeding localisation, but lines with only one of their key or value empty, while not loaded as a localisation, will still result in warnings about incomplete entries. - -``` -;; Example Localisation Comment -EXAMPLE_KEY;Example Value -ANOTHER_EXAMPLE;Another Example; This is a comment - -;; Entries with empty keys/values are skipped but can still produce warnings -THIS;; produces a warning! -;As; does this! -;; This doesn't! -BUT_THIS_DOES -AND_THIS; -``` |