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-rw-r--r--game/src/Autoload/Events.gd19
1 files changed, 12 insertions, 7 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 8800041..4387cc7 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -17,20 +17,25 @@ var _define_filepaths_dict : Dictionary = {
GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
}
-# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
-# (this won't work for mods which rely on vanilla map assets, copy missing assets
-# into the mod's dir for a temporary fix)
-const _compatibility_mode_path : String = ""
-
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
GameSingleton.setup_logger()
+ # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
+ # (this won't work for mods which rely on vanilla map assets, copy missing assets
+ # into the mod's dir for a temporary fix)
+ # Usage: OpenVic --compatibility-mode <path>
+
+ var compatibility_mode_path : String
+ if ProjectSettings.has_setting(ArgumentParser.argument_setting_path):
+ var arg_dictionary : Dictionary = ProjectSettings.get_setting(ArgumentParser.argument_setting_path)
+ compatibility_mode_path = arg_dictionary.get(&"compatibility-mode", compatibility_mode_path)
+
var start := Time.get_ticks_usec()
- if _compatibility_mode_path:
- if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK:
+ if compatibility_mode_path:
+ if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK:
push_error("Errors loading game defines!")
else:
if GameSingleton.load_defines(_define_filepaths_dict) != OK: