diff options
Diffstat (limited to 'game/src/Autoload/Events.gd')
-rw-r--r-- | game/src/Autoload/Events.gd | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 47c3b88..db63330 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -5,23 +5,22 @@ var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() var ShaderManager = preload("Events/ShaderManager.gd").new() -const _province_identifier_file : String = "res://common/map/provinces.json" -const _water_province_file : String = "res://common/map/water.json" -const _region_file : String = "res://common/map/regions.json" -const _terrain_file : String = "res://common/map/terrain.json" -const _province_image_file : String = "res://common/map/provinces.png" -const _terrain_image_file : String = "res://common/map/terrain.png" +var _define_filepaths_dict : Dictionary = { + GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json", + GameSingleton.get_water_province_file_key(): "res://common/map/water.json", + GameSingleton.get_region_file_key(): "res://common/map/regions.json", + GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", + GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", + GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", + GameSingleton.get_goods_file_key(): "res://common/goods.json", + GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" +} # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): - if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK: - push_error("Failed to load province identifiers") - if GameSingleton.load_water_province_file(_water_province_file) != OK: - push_error("Failed to load water provinces") - if GameSingleton.load_region_file(_region_file) != OK: - push_error("Failed to load regions") - if GameSingleton.load_terrain_file(_terrain_file) != OK: - push_error("Failed to load terrain variants") - if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK: - push_error("Failed to load map images") + var start := Time.get_ticks_usec() + if GameSingleton.load_defines(_define_filepaths_dict) != OK: + push_error("Failed to load game defines!") + var end := Time.get_ticks_usec() + print("Loading took ", float(end - start) / 1000000, " seconds") |