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-rw-r--r--game/src/Autoload/Events.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index f4aac70..dbd3f9f 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -4,14 +4,17 @@ var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()
const _province_identifier_file : String = "res://common/map/provinces.json"
+const _water_province_file : String = "res://common/map/water.json"
const _region_file : String = "res://common/map/regions.json"
const _province_shape_file : String = "res://common/map/provinces.png"
# REQUIREMENTS
-# * FS-333, FS-335, FS-341
+# * FS-333, FS-334, FS-335, FS-341
func _ready():
if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK:
push_error("Failed to load province identifiers")
+ if MapSingleton.load_water_province_file(_water_province_file) != OK:
+ push_error("Failed to load water provinces")
if MapSingleton.load_region_file(_region_file) != OK:
push_error("Failed to load regions")
if MapSingleton.load_province_shape_file(_province_shape_file) != OK: