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-rw-r--r--game/src/Autoload/Events.gd12
1 files changed, 9 insertions, 3 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index 7540d3e..47c3b88 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -1,12 +1,16 @@
extends Node
+var GameDebug = preload("Events/GameDebug.gd").new()
var Options = preload("Events/Options.gd").new()
var Localisation = preload("Events/Localisation.gd").new()
+var ShaderManager = preload("Events/ShaderManager.gd").new()
const _province_identifier_file : String = "res://common/map/provinces.json"
const _water_province_file : String = "res://common/map/water.json"
const _region_file : String = "res://common/map/regions.json"
-const _province_shape_file : String = "res://common/map/provinces.png"
+const _terrain_file : String = "res://common/map/terrain.json"
+const _province_image_file : String = "res://common/map/provinces.png"
+const _terrain_image_file : String = "res://common/map/terrain.png"
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
@@ -17,5 +21,7 @@ func _ready():
push_error("Failed to load water provinces")
if GameSingleton.load_region_file(_region_file) != OK:
push_error("Failed to load regions")
- if GameSingleton.load_province_shape_file(_province_shape_file) != OK:
- push_error("Failed to load province shapes")
+ if GameSingleton.load_terrain_file(_terrain_file) != OK:
+ push_error("Failed to load terrain variants")
+ if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK:
+ push_error("Failed to load map images")