diff options
Diffstat (limited to 'game/src/Autoload/Events.gd')
-rw-r--r-- | game/src/Autoload/Events.gd | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index f94d338..47c3b88 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -8,7 +8,9 @@ var ShaderManager = preload("Events/ShaderManager.gd").new() const _province_identifier_file : String = "res://common/map/provinces.json" const _water_province_file : String = "res://common/map/water.json" const _region_file : String = "res://common/map/regions.json" -const _province_shape_file : String = "res://common/map/provinces.png" +const _terrain_file : String = "res://common/map/terrain.json" +const _province_image_file : String = "res://common/map/provinces.png" +const _terrain_image_file : String = "res://common/map/terrain.png" # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 @@ -19,5 +21,7 @@ func _ready(): push_error("Failed to load water provinces") if GameSingleton.load_region_file(_region_file) != OK: push_error("Failed to load regions") - if GameSingleton.load_province_shape_file(_province_shape_file) != OK: - push_error("Failed to load province shapes") + if GameSingleton.load_terrain_file(_terrain_file) != OK: + push_error("Failed to load terrain variants") + if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK: + push_error("Failed to load map images") |