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-rw-r--r--game/src/Autoload/Events.gd16
1 files changed, 14 insertions, 2 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index db63330..0193a08 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -10,17 +10,29 @@ var _define_filepaths_dict : Dictionary = {
GameSingleton.get_water_province_file_key(): "res://common/map/water.json",
GameSingleton.get_region_file_key(): "res://common/map/regions.json",
GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json",
+ GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/",
GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png",
GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png",
GameSingleton.get_goods_file_key(): "res://common/goods.json",
GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods"
}
+# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode
+# (this won't work for mods which rely on vanilla map assets, copy missing assets
+# into the mod's dir for a temporary fix)
+const _compatibility_mode_path : String = ""
+
# REQUIREMENTS
# * FS-333, FS-334, FS-335, FS-341
func _ready():
var start := Time.get_ticks_usec()
- if GameSingleton.load_defines(_define_filepaths_dict) != OK:
- push_error("Failed to load game defines!")
+
+ if _compatibility_mode_path:
+ if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK:
+ push_error("Errors loading game defines!")
+ else:
+ if GameSingleton.load_defines(_define_filepaths_dict) != OK:
+ push_error("Errors loading game defines!")
+
var end := Time.get_ticks_usec()
print("Loading took ", float(end - start) / 1000000, " seconds")