diff options
Diffstat (limited to 'game/src/Autoload/Resolution.gd')
-rw-r--r-- | game/src/Autoload/Resolution.gd | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/game/src/Autoload/Resolution.gd b/game/src/Autoload/Resolution.gd deleted file mode 100644 index c973ba9..0000000 --- a/game/src/Autoload/Resolution.gd +++ /dev/null @@ -1,101 +0,0 @@ -extends Node - -signal resolution_added(value : Vector2i, name : StringName, display_name : StringName) -signal resolution_changed(value : Vector2i) -signal window_mode_changed(value : Window.Mode) - -const error_resolution : Vector2i = Vector2i(-1,-1) - -@export -var minimum_resolution : Vector2i = Vector2i(1,1) - -const _starting_resolutions : Dictionary = { - Vector2i(3840,2160): &"4K", - Vector2i(2560,1080): &"UW1080p", - Vector2i(1920,1080): &"1080p", - Vector2i(1366,768) : &"", - Vector2i(1536,864) : &"", - Vector2i(1280,720) : &"720p", - Vector2i(1440,900) : &"", - Vector2i(1600,900) : &"", - Vector2i(1024,600) : &"", - Vector2i(800,600) : &"" -} - -var _resolutions : Dictionary - -const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)" -var _regex : RegEx - -func _ready(): - assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") - for resolution_value in _starting_resolutions: - add_resolution(resolution_value, _starting_resolutions[resolution_value]) - assert(not _resolutions.is_empty(), "No valid starting resolutions!") - - _regex = RegEx.new() - var err := _regex.compile(_regex_pattern) - assert(err == OK, "Resolution RegEx failed to compile!") - - -func has_resolution(resolution_value : Vector2i) -> bool: - return resolution_value in _resolutions - -func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool: - if has_resolution(resolution_value): return true - var res_dict := { value = resolution_value, name = &"" } - var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] - if not resolution_name.is_empty(): - res_dict.name = resolution_name - display_name = "%s (%s)" % [display_name, resolution_name] - res_dict.display_name = StringName(display_name) - if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y: - push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y]) - return false - resolution_added.emit(resolution_value, resolution_name, display_name) - _resolutions[resolution_value] = res_dict - return true - -func get_resolution_value_list() -> Array: - var list := _resolutions.keys() - list.sort_custom(func(a, b): return a > b) - return list - -func get_resolution_name(resolution_value : Vector2i) -> StringName: - return _resolutions.get(resolution_value, { name = &"unknown resolution" }).name - -func get_resolution_display_name(resolution_value : Vector2i) -> StringName: - return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name - -func get_resolution_value_from_string(resolution_string : String) -> Vector2i: - if not resolution_string.is_empty(): - for resolution in _resolutions.values(): - if resolution_string == resolution.name or resolution_string == resolution.display_name: - return resolution.value - var result := _regex.search(resolution_string) - if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int()) - return error_resolution - -func get_current_resolution() -> Vector2i: - var window := get_viewport().get_window() - match window.mode: - Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: - return window.content_scale_size - _: - return window.size - -func set_resolution(resolution : Vector2i) -> void: - if not has_resolution(resolution): - push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y]) - var window := get_viewport().get_window() - if get_current_resolution() != resolution: - resolution_changed.emit(resolution) - match window.mode: - Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: - window.content_scale_size = resolution - _: - window.size = resolution - window.content_scale_size = Vector2i(0,0) - -func reset_resolution() -> void: - set_resolution(get_current_resolution()) |