aboutsummaryrefslogtreecommitdiff
path: root/game/src/Autoload/Resolution.gd
diff options
context:
space:
mode:
Diffstat (limited to 'game/src/Autoload/Resolution.gd')
-rw-r--r--game/src/Autoload/Resolution.gd101
1 files changed, 0 insertions, 101 deletions
diff --git a/game/src/Autoload/Resolution.gd b/game/src/Autoload/Resolution.gd
deleted file mode 100644
index c973ba9..0000000
--- a/game/src/Autoload/Resolution.gd
+++ /dev/null
@@ -1,101 +0,0 @@
-extends Node
-
-signal resolution_added(value : Vector2i, name : StringName, display_name : StringName)
-signal resolution_changed(value : Vector2i)
-signal window_mode_changed(value : Window.Mode)
-
-const error_resolution : Vector2i = Vector2i(-1,-1)
-
-@export
-var minimum_resolution : Vector2i = Vector2i(1,1)
-
-const _starting_resolutions : Dictionary = {
- Vector2i(3840,2160): &"4K",
- Vector2i(2560,1080): &"UW1080p",
- Vector2i(1920,1080): &"1080p",
- Vector2i(1366,768) : &"",
- Vector2i(1536,864) : &"",
- Vector2i(1280,720) : &"720p",
- Vector2i(1440,900) : &"",
- Vector2i(1600,900) : &"",
- Vector2i(1024,600) : &"",
- Vector2i(800,600) : &""
-}
-
-var _resolutions : Dictionary
-
-const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)"
-var _regex : RegEx
-
-func _ready():
- assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!")
- for resolution_value in _starting_resolutions:
- add_resolution(resolution_value, _starting_resolutions[resolution_value])
- assert(not _resolutions.is_empty(), "No valid starting resolutions!")
-
- _regex = RegEx.new()
- var err := _regex.compile(_regex_pattern)
- assert(err == OK, "Resolution RegEx failed to compile!")
-
-
-func has_resolution(resolution_value : Vector2i) -> bool:
- return resolution_value in _resolutions
-
-func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool:
- if has_resolution(resolution_value): return true
- var res_dict := { value = resolution_value, name = &"" }
- var display_name := "%sx%s" % [resolution_value.x, resolution_value.y]
- if not resolution_name.is_empty():
- res_dict.name = resolution_name
- display_name = "%s (%s)" % [display_name, resolution_name]
- res_dict.display_name = StringName(display_name)
- if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y:
- push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y])
- return false
- resolution_added.emit(resolution_value, resolution_name, display_name)
- _resolutions[resolution_value] = res_dict
- return true
-
-func get_resolution_value_list() -> Array:
- var list := _resolutions.keys()
- list.sort_custom(func(a, b): return a > b)
- return list
-
-func get_resolution_name(resolution_value : Vector2i) -> StringName:
- return _resolutions.get(resolution_value, { name = &"unknown resolution" }).name
-
-func get_resolution_display_name(resolution_value : Vector2i) -> StringName:
- return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name
-
-func get_resolution_value_from_string(resolution_string : String) -> Vector2i:
- if not resolution_string.is_empty():
- for resolution in _resolutions.values():
- if resolution_string == resolution.name or resolution_string == resolution.display_name:
- return resolution.value
- var result := _regex.search(resolution_string)
- if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int())
- return error_resolution
-
-func get_current_resolution() -> Vector2i:
- var window := get_viewport().get_window()
- match window.mode:
- Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
- return window.content_scale_size
- _:
- return window.size
-
-func set_resolution(resolution : Vector2i) -> void:
- if not has_resolution(resolution):
- push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y])
- var window := get_viewport().get_window()
- if get_current_resolution() != resolution:
- resolution_changed.emit(resolution)
- match window.mode:
- Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
- window.content_scale_size = resolution
- _:
- window.size = resolution
- window.content_scale_size = Vector2i(0,0)
-
-func reset_resolution() -> void:
- set_resolution(get_current_resolution())