diff options
Diffstat (limited to 'game/src/Autoload')
-rw-r--r-- | game/src/Autoload/Resolution.gd | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/game/src/Autoload/Resolution.gd b/game/src/Autoload/Resolution.gd new file mode 100644 index 0000000..cde46f5 --- /dev/null +++ b/game/src/Autoload/Resolution.gd @@ -0,0 +1,43 @@ +extends Node + +const _resolutions := { + &"3840x2160": Vector2i(3840,2160), + &"2560x1440": Vector2i(2560,1080), + &"1920x1080": Vector2i(1920,1080), + &"1366x768": Vector2i(1366,768), + &"1536x864": Vector2i(1536,864), + &"1280x720": Vector2i(1280,720), + &"1440x900": Vector2i(1440,900), + &"1600x900": Vector2i(1600,900), + &"1024x600": Vector2i(1024,600), + &"800x600": Vector2i(800,600) +} + +func has_resolution(resolution_name : StringName) -> bool: + return resolution_name in _resolutions + +func get_resolution(resolution_name : StringName, default : Vector2i = Vector2i(1920, 1080)) -> Vector2i: + return _resolutions.get(resolution_name, default) + +func get_resolution_name_list() -> Array: + return _resolutions.keys() + +func get_current_resolution() -> Vector2: + var window := get_viewport().get_window() + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + return window.content_scale_size + _: + return window.size + +func set_resolution(resolution : Vector2) -> void: + var window := get_viewport().get_window() + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + window.content_scale_size = resolution + _: + window.size = resolution + window.content_scale_size = Vector2i(0,0) + +func reset_resolution() -> void: + set_resolution(get_current_resolution()) |