diff options
Diffstat (limited to 'game/src/Autoload')
-rw-r--r-- | game/src/Autoload/Events/Options.gd | 7 | ||||
-rw-r--r-- | game/src/Autoload/Resolution.gd | 101 |
2 files changed, 69 insertions, 39 deletions
diff --git a/game/src/Autoload/Events/Options.gd b/game/src/Autoload/Events/Options.gd index 0acaa63..8af620d 100644 --- a/game/src/Autoload/Events/Options.gd +++ b/game/src/Autoload/Events/Options.gd @@ -7,14 +7,17 @@ signal reset_settings() func load_settings_from_file() -> void: load_settings.emit(_settings_file) -func save_settings_from_file() -> void: +func save_settings_to_file() -> void: save_settings.emit(_settings_file) _settings_file.save(_settings_file_path) func try_reset_settings() -> void: reset_settings.emit() -var _settings_file_path := ProjectSettings.get_setting("openvic2/settings/settings_file_path", "user://settings.cfg") as String +const settings_file_path_setting : String = "openvic2/settings/settings_file_path" +const settings_file_path_default : String = "user://settings.cfg" + +var _settings_file_path : String = ProjectSettings.get_setting(settings_file_path_setting, settings_file_path_default) var _settings_file := ConfigFile.new() func _init(): diff --git a/game/src/Autoload/Resolution.gd b/game/src/Autoload/Resolution.gd index ac54c0d..e1e788b 100644 --- a/game/src/Autoload/Resolution.gd +++ b/game/src/Autoload/Resolution.gd @@ -1,36 +1,72 @@ extends Node -var _resolutions : Array[Dictionary]= [ - { "name": &"", "value": Vector2i(3840,2160) }, - { "name": &"", "value": Vector2i(2560,1080) }, - { "name": &"", "value": Vector2i(1920,1080) }, - { "name": &"", "value": Vector2i(1366,768) }, - { "name": &"", "value": Vector2i(1536,864) }, - { "name": &"", "value": Vector2i(1280,720) }, - { "name": &"", "value": Vector2i(1440,900) }, - { "name": &"", "value": Vector2i(1600,900) }, - { "name": &"", "value": Vector2i(1024,600) }, - { "name": &"", "value": Vector2i(800,600) } -] +const error_resolution : Vector2i = Vector2i(-1,-1) + +@export +var minimum_resolution : Vector2i = Vector2i(1,1) + +const _starting_resolutions : Dictionary = { + Vector2i(3840,2160): &"4K", + Vector2i(2560,1080): &"UW1080p", + Vector2i(1920,1080): &"1080p", + Vector2i(1366,768): &"", + Vector2i(1536,864): &"", + Vector2i(1280,720): &"720p", + Vector2i(1440,900): &"", + Vector2i(1600,900): &"", + Vector2i(1024,600): &"", + Vector2i(800,600): &"" +} + +var _resolutions : Dictionary + +const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)" +var _regex : RegEx func _ready(): - for resolution in _resolutions: - resolution["tag"] = _get_name_of_resolution(resolution["name"], resolution["value"]) + assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") + for resolution_value in _starting_resolutions: + add_resolution(resolution_value, _starting_resolutions[resolution_value]) + assert(not _resolutions.is_empty(), "No valid starting resolutions!") + + _regex = RegEx.new() + var err := _regex.compile(_regex_pattern) + assert(err == OK, "Resolution RegEx failed to compile!") -func has_resolution(resolution_name : StringName) -> bool: - return resolution_name in _resolutions -func get_resolution(resolution_name : StringName, default : Vector2i = Vector2i(1920, 1080)) -> Vector2i: - var resolution := _get_resolution_by_name(resolution_name) - if resolution.x < 0 and resolution.y < 0: - return default - return resolution +func has_resolution(resolution_value : Vector2i) -> bool: + return resolution_value in _resolutions -func get_resolution_name_list() -> Array[StringName]: - var result : Array[StringName] = [] - for resolution in _resolutions: - result.append(resolution["tag"]) - return result +func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool: + if has_resolution(resolution_value): return true + var res_dict := { value = resolution_value } + var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] + if not resolution_name.is_empty(): + res_dict.name = resolution_name + display_name = "%s (%s)" % [display_name, resolution_name] + res_dict.display_name = StringName(display_name) + if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y: + push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y]) + return false + _resolutions[resolution_value] = res_dict + return true + +func get_resolution_value_list() -> Array: + var list := _resolutions.keys() + list.sort_custom(func(a, b): return a > b) + return list + +func get_resolution_display_name(resolution_value : Vector2i) -> StringName: + return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name + +func get_resolution_value_from_string(resolution_string : String) -> Vector2i: + if not resolution_string.is_empty(): + for resolution in _resolutions.values(): + if resolution_string == resolution.get(name) or resolution_string == resolution.display_name: + return resolution.value + var result := _regex.search(resolution_string) + if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int()) + return error_resolution func get_current_resolution() -> Vector2i: var window := get_viewport().get_window() @@ -41,6 +77,8 @@ func get_current_resolution() -> Vector2i: return window.size func set_resolution(resolution : Vector2i) -> void: + if not has_resolution(resolution): + push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y]) var window := get_viewport().get_window() match window.mode: Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: @@ -51,14 +89,3 @@ func set_resolution(resolution : Vector2i) -> void: func reset_resolution() -> void: set_resolution(get_current_resolution()) - -func _get_name_of_resolution(resolution_name : StringName, resolution_value : Vector2i) -> StringName: - if resolution_name != null and not resolution_name.is_empty(): - return "%s (%sx%s)" % [resolution_name, resolution_value.x, resolution_value.y] - return "%sx%s" % [resolution_value.x, resolution_value.y] - -func _get_resolution_by_name(resolution_name : StringName) -> Vector2i: - for resolution in _resolutions: - if resolution["name"] == resolution_name or resolution["tag"] == resolution_name: - return resolution["value"] - return Vector2i(-1, -1) |