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-rw-r--r--game/src/Autoload/Events/GameDebug.gd4
-rw-r--r--game/src/Autoload/Events/Options.gd2
-rw-r--r--game/src/Autoload/SaveManager.gd2
3 files changed, 4 insertions, 4 deletions
diff --git a/game/src/Autoload/Events/GameDebug.gd b/game/src/Autoload/Events/GameDebug.gd
index 4e8931f..df7a23a 100644
--- a/game/src/Autoload/Events/GameDebug.gd
+++ b/game/src/Autoload/Events/GameDebug.gd
@@ -14,8 +14,8 @@ func _init():
set_debug_mode(true)
func set_debug_mode(value : bool) -> void:
- ProjectSettings.set_setting("openvic2/debug/enabled", value)
+ ProjectSettings.set_setting("openvic/debug/enabled", value)
print("Set debug mode to: ", value)
func is_debug_mode() -> bool:
- return ProjectSettings.get_setting("openvic2/debug/enabled", false)
+ return ProjectSettings.get_setting("openvic/debug/enabled", false)
diff --git a/game/src/Autoload/Events/Options.gd b/game/src/Autoload/Events/Options.gd
index 6b9e089..fbeccef 100644
--- a/game/src/Autoload/Events/Options.gd
+++ b/game/src/Autoload/Events/Options.gd
@@ -16,7 +16,7 @@ func save_settings_to_file() -> void:
func try_reset_settings() -> void:
reset_settings.emit()
-const settings_file_path_setting : String = "openvic2/settings/settings_file_path"
+const settings_file_path_setting : String = "openvic/settings/settings_file_path"
const settings_file_path_default : String = "user://settings.cfg"
var _settings_file_path : String = ProjectSettings.get_setting(settings_file_path_setting, settings_file_path_default)
diff --git a/game/src/Autoload/SaveManager.gd b/game/src/Autoload/SaveManager.gd
index c653b2c..fb7806b 100644
--- a/game/src/Autoload/SaveManager.gd
+++ b/game/src/Autoload/SaveManager.gd
@@ -2,7 +2,7 @@ extends Node
# Requirements
# * FS-28
-const save_directory_setting := &"openvic2/data/saves_directory"
+const save_directory_setting := &"openvic/data/saves_directory"
var current_save : SaveResource
var current_session_tag : StringName