diff options
Diffstat (limited to 'game/src/Autoload')
-rw-r--r-- | game/src/Autoload/Events.gd | 3 | ||||
-rw-r--r-- | game/src/Autoload/Events/Options.gd | 22 | ||||
-rw-r--r-- | game/src/Autoload/Resolution.gd | 55 |
3 files changed, 63 insertions, 17 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd new file mode 100644 index 0000000..f0f60b7 --- /dev/null +++ b/game/src/Autoload/Events.gd @@ -0,0 +1,3 @@ +extends Node + +var Options = preload("Events/Options.gd").new() diff --git a/game/src/Autoload/Events/Options.gd b/game/src/Autoload/Events/Options.gd new file mode 100644 index 0000000..0acaa63 --- /dev/null +++ b/game/src/Autoload/Events/Options.gd @@ -0,0 +1,22 @@ +extends RefCounted + +signal save_settings(save_file: ConfigFile) +signal load_settings(load_file: ConfigFile) +signal reset_settings() + +func load_settings_from_file() -> void: + load_settings.emit(_settings_file) + +func save_settings_from_file() -> void: + save_settings.emit(_settings_file) + _settings_file.save(_settings_file_path) + +func try_reset_settings() -> void: + reset_settings.emit() + +var _settings_file_path := ProjectSettings.get_setting("openvic2/settings/settings_file_path", "user://settings.cfg") as String +var _settings_file := ConfigFile.new() + +func _init(): + if FileAccess.file_exists(_settings_file_path): + _settings_file.load(_settings_file_path) diff --git a/game/src/Autoload/Resolution.gd b/game/src/Autoload/Resolution.gd index cde46f5..ac54c0d 100644 --- a/game/src/Autoload/Resolution.gd +++ b/game/src/Autoload/Resolution.gd @@ -1,28 +1,38 @@ extends Node -const _resolutions := { - &"3840x2160": Vector2i(3840,2160), - &"2560x1440": Vector2i(2560,1080), - &"1920x1080": Vector2i(1920,1080), - &"1366x768": Vector2i(1366,768), - &"1536x864": Vector2i(1536,864), - &"1280x720": Vector2i(1280,720), - &"1440x900": Vector2i(1440,900), - &"1600x900": Vector2i(1600,900), - &"1024x600": Vector2i(1024,600), - &"800x600": Vector2i(800,600) -} +var _resolutions : Array[Dictionary]= [ + { "name": &"", "value": Vector2i(3840,2160) }, + { "name": &"", "value": Vector2i(2560,1080) }, + { "name": &"", "value": Vector2i(1920,1080) }, + { "name": &"", "value": Vector2i(1366,768) }, + { "name": &"", "value": Vector2i(1536,864) }, + { "name": &"", "value": Vector2i(1280,720) }, + { "name": &"", "value": Vector2i(1440,900) }, + { "name": &"", "value": Vector2i(1600,900) }, + { "name": &"", "value": Vector2i(1024,600) }, + { "name": &"", "value": Vector2i(800,600) } +] + +func _ready(): + for resolution in _resolutions: + resolution["tag"] = _get_name_of_resolution(resolution["name"], resolution["value"]) func has_resolution(resolution_name : StringName) -> bool: return resolution_name in _resolutions func get_resolution(resolution_name : StringName, default : Vector2i = Vector2i(1920, 1080)) -> Vector2i: - return _resolutions.get(resolution_name, default) + var resolution := _get_resolution_by_name(resolution_name) + if resolution.x < 0 and resolution.y < 0: + return default + return resolution -func get_resolution_name_list() -> Array: - return _resolutions.keys() +func get_resolution_name_list() -> Array[StringName]: + var result : Array[StringName] = [] + for resolution in _resolutions: + result.append(resolution["tag"]) + return result -func get_current_resolution() -> Vector2: +func get_current_resolution() -> Vector2i: var window := get_viewport().get_window() match window.mode: Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: @@ -30,7 +40,7 @@ func get_current_resolution() -> Vector2: _: return window.size -func set_resolution(resolution : Vector2) -> void: +func set_resolution(resolution : Vector2i) -> void: var window := get_viewport().get_window() match window.mode: Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: @@ -41,3 +51,14 @@ func set_resolution(resolution : Vector2) -> void: func reset_resolution() -> void: set_resolution(get_current_resolution()) + +func _get_name_of_resolution(resolution_name : StringName, resolution_value : Vector2i) -> StringName: + if resolution_name != null and not resolution_name.is_empty(): + return "%s (%sx%s)" % [resolution_name, resolution_value.x, resolution_value.y] + return "%sx%s" % [resolution_value.x, resolution_value.y] + +func _get_resolution_by_name(resolution_name : StringName) -> Vector2i: + for resolution in _resolutions: + if resolution["name"] == resolution_name or resolution["tag"] == resolution_name: + return resolution["value"] + return Vector2i(-1, -1) |