diff options
Diffstat (limited to 'game/src/Autoload')
-rw-r--r-- | game/src/Autoload/SFX.gd | 20 | ||||
-rw-r--r-- | game/src/Autoload/SoundManager.gd | 36 |
2 files changed, 36 insertions, 20 deletions
diff --git a/game/src/Autoload/SFX.gd b/game/src/Autoload/SFX.gd deleted file mode 100644 index 5299848..0000000 --- a/game/src/Autoload/SFX.gd +++ /dev/null @@ -1,20 +0,0 @@ -extends Node - -var _loaded_sfx = {} - -func _ready(): - var dir = DirAccess.open("res://audio/sfx/") - for fname in dir.get_files(): - if fname.get_extension() == "ogg": - _loaded_sfx[fname.get_basename()] = load("res://audio/sfx/" + fname) # SND-10 - -# SND-7 -func play(sound): - var player = AudioStreamPlayer.new() - player.bus = "SFX" - player.stream = _loaded_sfx[sound] - add_child(player) - player.play() - await player.finished - remove_child(player) - diff --git a/game/src/Autoload/SoundManager.gd b/game/src/Autoload/SoundManager.gd new file mode 100644 index 0000000..d3f8039 --- /dev/null +++ b/game/src/Autoload/SoundManager.gd @@ -0,0 +1,36 @@ +extends Node + +const _audio_directory_path : StringName = &"res://audio/sfx/" + +var _loaded_sound : Dictionary = {} + +var _bus_to_stream_player : Dictionary = {} + +func _ready(): + var dir = DirAccess.open(_audio_directory_path) + for fname in dir.get_files(): + match fname.get_extension(): + "ogg", "wav", "mp3": + _loaded_sound[fname.get_basename()] = load(_audio_directory_path.path_join(fname)) # SND-10 + +func play_stream(sound : AudioStream, bus_type : String) -> void: + var player : AudioStreamPlayer = _bus_to_stream_player.get(bus_type) + if player == null: + player = AudioStreamPlayer.new() + player.bus = bus_type + player.stream = AudioStreamPolyphonic.new() + _bus_to_stream_player[bus_type] = player + add_child(player) + player.play() + var poly_playback : AudioStreamPlaybackPolyphonic = player.get_stream_playback() + poly_playback.play_stream(sound) + +func play(sound : String, bus_type : String) -> void: + play_stream(_loaded_sound[sound], bus_type) + +# SND-7 +func play_effect_stream(sound : AudioStream) -> void: + play_stream(sound, "SFX") + +func play_effect(sound : String) -> void: + play(sound, "SFX") |