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-rw-r--r--game/src/Autoload/Events.gd1
-rw-r--r--game/src/Autoload/Events/Localisation.gd30
2 files changed, 31 insertions, 0 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd
index f0f60b7..25a185f 100644
--- a/game/src/Autoload/Events.gd
+++ b/game/src/Autoload/Events.gd
@@ -1,3 +1,4 @@
extends Node
var Options = preload("Events/Options.gd").new()
+var Localisation = preload("Events/Localisation.gd").new()
diff --git a/game/src/Autoload/Events/Localisation.gd b/game/src/Autoload/Events/Localisation.gd
new file mode 100644
index 0000000..eda7e51
--- /dev/null
+++ b/game/src/Autoload/Events/Localisation.gd
@@ -0,0 +1,30 @@
+extends RefCounted
+
+# REQUIREMENTS
+# * SS-59, SS-60, SS-61
+func get_default_locale() -> String:
+ var locales := TranslationServer.get_loaded_locales()
+ var default_locale := OS.get_locale()
+ if default_locale in locales:
+ return default_locale
+ var default_language := OS.get_locale_language()
+ for locale in locales:
+ if locale.begins_with(default_language):
+ return default_language
+ return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB")
+
+func load_localisation(dir_path : String) -> void:
+ if LoadLocalisation.load_localisation_dir(dir_path) == OK:
+ print("loaded locales: ", TranslationServer.get_loaded_locales())
+ else:
+ push_error("Failed to load localisation directory: ", dir_path)
+
+# REQUIREMENTS
+# * SS-57
+# * FS-17
+func _init():
+ var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "")
+ if localisation_dir_path.is_empty():
+ push_error("Missing localisation_path setting!")
+ else:
+ load_localisation(localisation_dir_path)