diff options
Diffstat (limited to 'game/src/CreditsMenu/CreditsMenu.gd')
-rw-r--r-- | game/src/CreditsMenu/CreditsMenu.gd | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/game/src/CreditsMenu/CreditsMenu.gd b/game/src/CreditsMenu/CreditsMenu.gd index 52c1711..0e9df6b 100644 --- a/game/src/CreditsMenu/CreditsMenu.gd +++ b/game/src/CreditsMenu/CreditsMenu.gd @@ -17,6 +17,9 @@ signal back_button_pressed @export_file("*.csv") var core_credits_path : String +@export +var godot_engine_scene : PackedScene + @export_group("Label Variants", "label_variants_") @export var label_variants_project : StringName @@ -114,10 +117,81 @@ func _add_project_credits(project : Dictionary) -> void: credits_list.add_child(project_credits_list) +func _add_godot_credits() -> void: + var godot_credits_list = VBoxContainer.new() + godot_credits_list.name = 'CreditsGodot' + var godot_engine = godot_engine_scene.instantiate() + godot_credits_list.add_child(godot_engine) + godot_credits_list.add_child(HSeparator.new()) + + var author_dict := Engine.get_author_info() + _add_label(godot_credits_list, "Contributors", label_variants_role) + + for role in author_dict: + var role_parent = VBoxContainer.new() + + for person in author_dict[role]: + _add_label(role_parent, person, label_variants_person) + + _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role) + godot_credits_list.add_child(role_parent) + godot_credits_list.add_child(HSeparator.new()) + + var donor_dict := Engine.get_donor_info() + _add_label(godot_credits_list, "Donors", label_variants_role) + + for role in donor_dict: + if donor_dict[role].size() == 0 or donor_dict[role][0].begins_with("None"): continue + var role_parent = VBoxContainer.new() + + for person in donor_dict[role]: + _add_label(role_parent, person, label_variants_person) + + _add_label(godot_credits_list, role.replace("_", " ").capitalize(), label_variants_role) + godot_credits_list.add_child(role_parent) + godot_credits_list.add_child(HSeparator.new()) + + credits_list.add_child(godot_credits_list) + +func _add_link_button(node : Node, text : String, url: String, type_variation : StringName) -> void: + var button := LinkButton.new() + button.name = 'LinkButton' + text + button.text = text + button.uri = url + button.size_flags_horizontal = SIZE_SHRINK_CENTER + button.theme_type_variation = type_variation + node.add_child(button) + +func _add_licenses() -> void: + var license_list = VBoxContainer.new() + license_list.name = 'Licenses' + _add_label(license_list, "Third-Party Licenses", label_variants_project) + license_list.add_child(HSeparator.new()) + + var license_info := { + "OpenVic2": ["GPLv3", "https://github.com/OpenVic2Project/OpenVic2/blob/main/LICENSE.md"], + "Godot": ["MIT", "https://github.com/godotengine/godot/blob/master/LICENSE.txt"], + "FreeType": ["FreeType License", "https://gitlab.freedesktop.org/freetype/freetype/-/blob/master/docs/FTL.TXT"], + "ENet": ["MIT", "http://enet.bespin.org/License.html"], + "mbed TLS": ["APLv2", "https://github.com/Mbed-TLS/mbedtls/blob/development/LICENSE"] + } + # Add additional licenses required for attribution here + # These licenses should also either be displayed or exported alongside this project + + for project in license_info: + _add_label(license_list, project, label_variants_role) + _add_link_button(license_list, license_info[project][0], license_info[project][1], label_variants_person) + license_list.add_child(HSeparator.new()) + + credits_list.add_child(license_list) + + # REQUIREMENTS: # * SS-17 func _ready(): _add_project_credits(_load_credit_file(core_credits_path)) + _add_godot_credits() + _add_licenses() # REQUIREMENTS: # * UI-38 |