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path: root/game/src/Game/Autoload/Events/Localisation.gd
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Diffstat (limited to 'game/src/Game/Autoload/Events/Localisation.gd')
-rw-r--r--game/src/Game/Autoload/Events/Localisation.gd34
1 files changed, 0 insertions, 34 deletions
diff --git a/game/src/Game/Autoload/Events/Localisation.gd b/game/src/Game/Autoload/Events/Localisation.gd
deleted file mode 100644
index 37b550d..0000000
--- a/game/src/Game/Autoload/Events/Localisation.gd
+++ /dev/null
@@ -1,34 +0,0 @@
-extends RefCounted
-class_name LocalisationSingleton
-
-# REQUIREMENTS
-# * SS-59, SS-60, SS-61
-func get_default_locale() -> String:
- var locales := TranslationServer.get_loaded_locales()
- var default_locale := OS.get_locale()
- if default_locale in locales:
- return default_locale
- var default_language := OS.get_locale_language()
- for locale in locales:
- if locale.begins_with(default_language):
- return default_language
- return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB")
-
-func load_localisation(dir_path : String) -> void:
- if LoadLocalisation.load_localisation_dir(dir_path) != OK:
- push_error("Error loading localisation directory: ", dir_path)
- var loaded_locales : PackedStringArray = TranslationServer.get_loaded_locales()
- print("Loaded ", loaded_locales.size(), " locales: ", loaded_locales)
-
-# REQUIREMENTS
-# * SS-57
-# * FS-17
-func _init():
- var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "")
- if localisation_dir_path.is_empty():
- push_error("Missing localisation_path setting!")
- else:
- load_localisation(localisation_dir_path)
-
-func tr_number(num) -> String:
- return TextServerManager.get_primary_interface().format_number(str(num))