diff options
Diffstat (limited to 'game/src/Game/Autoload/Events')
-rw-r--r-- | game/src/Game/Autoload/Events/GameDebug.gd | 9 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/Loader.gd | 6 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/Localisation.gd | 34 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/Options.gd | 2 | ||||
-rw-r--r-- | game/src/Game/Autoload/Events/ShaderManager.gd | 49 |
5 files changed, 7 insertions, 93 deletions
diff --git a/game/src/Game/Autoload/Events/GameDebug.gd b/game/src/Game/Autoload/Events/GameDebug.gd deleted file mode 100644 index 9e18343..0000000 --- a/game/src/Game/Autoload/Events/GameDebug.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends RefCounted -class_name GameDebugSingleton - -func set_debug_mode(value : bool) -> void: - ArgumentParser.set_argument(&"game-debug", value) - print("Set debug mode to: ", value) - -func is_debug_mode() -> bool: - return ArgumentParser.get_argument(&"game-debug", false) diff --git a/game/src/Game/Autoload/Events/Loader.gd b/game/src/Game/Autoload/Events/Loader.gd new file mode 100644 index 0000000..c17dc6f --- /dev/null +++ b/game/src/Game/Autoload/Events/Loader.gd @@ -0,0 +1,6 @@ +class_name LoaderEventsObject +extends RefCounted + +signal startup_load_begun() +signal startup_load_changed(percentage : float) +signal startup_load_ended() diff --git a/game/src/Game/Autoload/Events/Localisation.gd b/game/src/Game/Autoload/Events/Localisation.gd deleted file mode 100644 index 37b550d..0000000 --- a/game/src/Game/Autoload/Events/Localisation.gd +++ /dev/null @@ -1,34 +0,0 @@ -extends RefCounted -class_name LocalisationSingleton - -# REQUIREMENTS -# * SS-59, SS-60, SS-61 -func get_default_locale() -> String: - var locales := TranslationServer.get_loaded_locales() - var default_locale := OS.get_locale() - if default_locale in locales: - return default_locale - var default_language := OS.get_locale_language() - for locale in locales: - if locale.begins_with(default_language): - return default_language - return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB") - -func load_localisation(dir_path : String) -> void: - if LoadLocalisation.load_localisation_dir(dir_path) != OK: - push_error("Error loading localisation directory: ", dir_path) - var loaded_locales : PackedStringArray = TranslationServer.get_loaded_locales() - print("Loaded ", loaded_locales.size(), " locales: ", loaded_locales) - -# REQUIREMENTS -# * SS-57 -# * FS-17 -func _init(): - var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "") - if localisation_dir_path.is_empty(): - push_error("Missing localisation_path setting!") - else: - load_localisation(localisation_dir_path) - -func tr_number(num) -> String: - return TextServerManager.get_primary_interface().format_number(str(num)) diff --git a/game/src/Game/Autoload/Events/Options.gd b/game/src/Game/Autoload/Events/Options.gd index 2e9b90b..08f34db 100644 --- a/game/src/Game/Autoload/Events/Options.gd +++ b/game/src/Game/Autoload/Events/Options.gd @@ -1,5 +1,5 @@ +class_name OptionsEventsObject extends RefCounted -class_name OptionsSingleton signal save_settings(save_file: ConfigFile) signal load_settings(load_file: ConfigFile) diff --git a/game/src/Game/Autoload/Events/ShaderManager.gd b/game/src/Game/Autoload/Events/ShaderManager.gd deleted file mode 100644 index 731dc3c..0000000 --- a/game/src/Game/Autoload/Events/ShaderManager.gd +++ /dev/null @@ -1,49 +0,0 @@ -extends RefCounted -class_name ShaderManagerSingleton - -const param_province_shape_tex : StringName = &"province_shape_tex" -const param_province_shape_subdivisions : StringName = &"province_shape_subdivisions" -const param_province_colour_tex : StringName = &"province_colour_tex" -const param_hover_index : StringName = &"hover_index" -const param_selected_index : StringName = &"selected_index" -const param_terrain_tex : StringName = &"terrain_tex" -const param_terrain_tile_factor : StringName = &"terrain_tile_factor" - -func set_up_shader(material : Material, add_cosmetic_textures : bool) -> Error: - # Shader Material - if material == null: - push_error("material is null!") - return FAILED - if not material is ShaderMaterial: - push_error("Invalid map mesh material class: ", material.get_class()) - return FAILED - var shader_material : ShaderMaterial = material - - # Province shape texture - var province_shape_texture := GameSingleton.get_province_shape_texture() - if province_shape_texture == null: - push_error("Failed to get province shape texture!") - return FAILED - shader_material.set_shader_parameter(param_province_shape_tex, province_shape_texture) - var subdivisions := GameSingleton.get_province_shape_image_subdivisions() - if subdivisions.x < 1 or subdivisions.y < 1: - push_error("Invalid province shape image subdivision: ", subdivisions.x, "x", subdivisions.y) - return FAILED - shader_material.set_shader_parameter(param_province_shape_subdivisions, Vector2(subdivisions)) - - if add_cosmetic_textures: - # Province colour texture - var map_province_colour_texture := GameSingleton.get_province_colour_texture() - if map_province_colour_texture == null: - push_error("Failed to get province colour image!") - return FAILED - shader_material.set_shader_parameter(param_province_colour_tex, map_province_colour_texture) - - # Terrain texture - var terrain_texture := GameSingleton.get_terrain_texture() - if terrain_texture == null: - push_error("Failed to get terrain texture!") - return FAILED - shader_material.set_shader_parameter(param_terrain_tex, terrain_texture) - - return OK |