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-rw-r--r--game/src/Game/Autoload/SoundManager.gd3
1 files changed, 1 insertions, 2 deletions
diff --git a/game/src/Game/Autoload/SoundManager.gd b/game/src/Game/Autoload/SoundManager.gd
index 01562f8..520afb1 100644
--- a/game/src/Game/Autoload/SoundManager.gd
+++ b/game/src/Game/Autoload/SoundManager.gd
@@ -41,7 +41,7 @@ func play_effect_stream(sound : AudioStream, volume : float = 1.0) -> void:
func play_effect(sound : String) -> void:
play(sound, "SFX")
-
+
func play_effect_compat(sfx : String, fallback : AudioStream=null) -> void:
var sound:AudioStreamWAV = SoundSingleton.get_sound_stream(sfx)
var volume:float = SoundSingleton.get_sound_base_volume(sfx)
@@ -53,4 +53,3 @@ func play_effect_compat(sfx : String, fallback : AudioStream=null) -> void:
play_effect_stream(fallback)
else:
push_warning("Failed to find sound %s" % sfx)
-