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-rw-r--r--game/src/Game/Autoload/Events.gd2
-rw-r--r--game/src/Game/Autoload/Events/Loader.gd6
2 files changed, 0 insertions, 8 deletions
diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd
index da12bf6..da29adb 100644
--- a/game/src/Game/Autoload/Events.gd
+++ b/game/src/Game/Autoload/Events.gd
@@ -3,9 +3,7 @@
## It does such by providing a global interface of signals that are connected to and emitted by that are garunteed to exist.
extends Node
-var Loader: LoaderEventsObject
var Options: OptionsEventsObject
func _init():
- Loader = LoaderEventsObject.new()
Options = OptionsEventsObject.new()
diff --git a/game/src/Game/Autoload/Events/Loader.gd b/game/src/Game/Autoload/Events/Loader.gd
deleted file mode 100644
index c17dc6f..0000000
--- a/game/src/Game/Autoload/Events/Loader.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-class_name LoaderEventsObject
-extends RefCounted
-
-signal startup_load_begun()
-signal startup_load_changed(percentage : float)
-signal startup_load_ended()