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path: root/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
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Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd')
-rw-r--r--game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
index 6cdbf28..eb4dd9f 100644
--- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
+++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
@@ -24,10 +24,10 @@ func _add_mapmode_button(identifier : String) -> void:
if _mapmode_button_group.get_pressed_button() == null:
button.button_pressed = true
-func _ready():
+func _ready() -> void:
_mapmode_button_group = ButtonGroup.new()
_mapmode_button_group.pressed.connect(_mapmode_pressed)
- for index in GameSingleton.get_mapmode_count():
+ for index : int in GameSingleton.get_mapmode_count():
_add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
# REQUIREMENTS: