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path: root/game/src/Game/GameSession/MapControlPanel/Minimap.gd
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Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel/Minimap.gd')
-rw-r--r--game/src/Game/GameSession/MapControlPanel/Minimap.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gd b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
index 1f9b75e..be65db5 100644
--- a/game/src/Game/GameSession/MapControlPanel/Minimap.gd
+++ b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
@@ -12,7 +12,7 @@ var _viewport_points : PackedVector2Array
func _ready():
_minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150
var minimap_material := _minimap_texture.get_material()
- if Events.ShaderManager.set_up_shader(minimap_material, false) != OK:
+ if GameLoader.ShaderManager.set_up_shader(minimap_material, false) != OK:
push_error("Failed to set up minimap shader")
else:
_minimap_shader = minimap_material
@@ -20,7 +20,7 @@ func _ready():
func _on_province_selected(index : int) -> void:
if _minimap_shader != null:
- _minimap_shader.set_shader_parameter(Events.ShaderManager.param_selected_index, index)
+ _minimap_shader.set_shader_parameter(GameLoader.ShaderManager.param_selected_index, index)
# REQUIREMENTS
# * SS-80