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Diffstat (limited to 'game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd')
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd21
1 files changed, 18 insertions, 3 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
index ea92beb..021c9f2 100644
--- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
@@ -42,6 +42,12 @@ var _debt_chart : GUIPieChart
const _screen : NationManagement.Screen = NationManagement.Screen.BUDGET
+# TODO - testing function, should be replaced with calls to SIM which trigger UI updates through gamestate_updated
+func _on_tax_slider_changed(slider : GUIScrollbar, label : GUILabel, tooltip : String, value : int) -> void:
+ label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1)
+ slider.set_tooltip_string("%s: §Y%s%%" % [tr(tooltip), GUINode.float_to_string_dp(value, 1)])
+
+
func _ready() -> void:
GameSingleton.gamestate_updated.connect(_update_info)
@@ -87,15 +93,24 @@ func _ready() -> void:
# income
var _lower_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_0_slider")
if _lower_class_slider and _lower_class_label:
- _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _lower_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_lower_class_slider, _lower_class_label, "BUDGET_TAX_POOR", value)
+ )
_lower_class_slider.emit_value_changed()
var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider")
if _middle_class_slider and _middle_class_label:
- _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _middle_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_middle_class_slider, _middle_class_label, "BUDGET_TAX_MIDDLE", value)
+ )
_middle_class_slider.emit_value_changed()
var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider")
if _upper_class_slider and _upper_class_label:
- _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _upper_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_upper_class_slider, _upper_class_label, "BUDGET_TAX_RICH", value)
+ )
_upper_class_slider.emit_value_changed()
# costs