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path: root/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
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Diffstat (limited to 'game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd')
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
index eb57387..b55d227 100644
--- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
@@ -160,7 +160,7 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE
return OK
func _setup_province_list() -> void:
- if not _province_listbox:
+ if not _province_listbox:
_province_listbox = get_gui_listbox_from_nodepath(^"./country_pop/pop_province_list")
if not _province_listbox: