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path: root/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd
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-rw-r--r--game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd b/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd
index 938f8e7..25a60df 100644
--- a/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd
@@ -11,7 +11,7 @@ func _ready() -> void:
add_gui_element("country_production", "country_production")
- var close_button : Button = get_button_from_nodepath(^"./country_production/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_production/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))