diff options
Diffstat (limited to 'game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd')
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd index b9d78f6..496f764 100644 --- a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd @@ -10,16 +10,15 @@ var folder_windows = [] var tech_group : Control = generate_gui_element("country_technology", "tech_group") var tech_groups = [] var tech_window : Control = generate_gui_element("country_technology", "tech_window") -var tech_windows = generate_tech_windows(5,6) +var tech_windows = generate_tech_windows() #populate godot dictionaries from the simulation backend var tech_folder_dict : Dictionary = GameSingleton.get_tech_folders() var tech_area_dict : Dictionary = GameSingleton.get_tech_areas() var tech_dict : Dictionary = GameSingleton.get_technologies() - - - +#defines the selected tech UI so we arent running expensive get_node repeatedly +var selected_tech_ui : Control func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) @@ -40,7 +39,7 @@ func _ready() -> void: country_technology.add_child(research_item_row) tech_windows.clear() - #in vic2, army tech is the initial window selected + selected_tech_ui = get_node("/root/GameSession/Topbar/TechnologyMenu/country_technology/selected_tech_window") populate_areas("army_tech") @@ -71,6 +70,7 @@ func generate_interface(): for i in 5: var temp = folder_window.duplicate() temp.name = tech_folder_dict[i].identifier + temp.get_child(0).connect("pressed",Callable(self,"_folder_button_pressed").bind(temp.name)) temp.get_child(2).text = tech_folder_dict[i].identifier temp.position.x = 28+(194*i) temp.position.y = 55 @@ -106,23 +106,27 @@ func populate_techs(identifier): "army_tech": offset = 0 "navy_tech": - offset = 30 + offset = 120 "commerce_tech": - offset = 60 + offset = 30 "culture_tech": - offset = 90 + offset = 60 "industry_tech": - offset = 120 + offset = 90 + var shift = 0 for x in 5: for y in 6: var node = get_node("/root/GameSession/Topbar/TechnologyMenu/country_technology/tech_window"+str(x)+"_"+str(y)) - node.get_child(1).text = tech_dict[offset+x+y].identifier + node.get_child(1).text = tech_dict[offset+(shift+y)].identifier + if(node.get_child(0).is_connected("pressed",Callable(self,"_tech_button_pressed").bind(tech_dict[offset+(shift+y)])) == false): + node.get_child(0).connect("pressed",Callable(self,"_tech_button_pressed").bind(tech_dict[offset+(shift+y)])) + shift = shift + 6 -func generate_tech_windows(x,y): +func generate_tech_windows(): var matrix = [] - for xi in range(x): + for xi in range(5): var row = [] - for yi in range(y): + for yi in range(6): var temp = tech_window.duplicate() temp.name = temp.name+str(xi)+"_"+str(yi) temp.position.x = 28+(194*xi) @@ -131,3 +135,13 @@ func generate_tech_windows(x,y): matrix.append(row) return matrix +func _folder_button_pressed(selected_folder): + populate_areas(selected_folder) + #selected_tech_ui.get_child(1).text = "NO_TECH_SELECTED" + +func _tech_button_pressed(item): + selected_tech_ui.get_child(1).text = item.identifier + selected_tech_ui.get_child(6).text = str(item.cost) + selected_tech_ui.get_child(8).text = str(item.year) + + |