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-rw-r--r--game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd96
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd42
2 files changed, 69 insertions, 69 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
index 90df650..20eb198 100644
--- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
@@ -4,36 +4,36 @@ var _active : bool = false
var _incVal : int = 0 # incremental value to see the UI update, replace later by real values
# income
-var _lower_class_label : GUITextLabel
-var _middle_class_label : GUITextLabel
-var _upper_class_label : GUITextLabel
-var _gold_label : GUITextLabel
-var _total_inc_label : GUITextLabel
+var _lower_class_label : GUILabel
+var _middle_class_label : GUILabel
+var _upper_class_label : GUILabel
+var _gold_label : GUILabel
+var _total_inc_label : GUILabel
# debt
-var _national_bank_label : GUITextLabel
-var _total_funds_label : GUITextLabel
-var _debt_val_label : GUITextLabel
-var _interest_val_label : GUITextLabel
+var _national_bank_label : GUILabel
+var _total_funds_label : GUILabel
+var _debt_val_label : GUILabel
+var _interest_val_label : GUILabel
# costs
-var _nat_stock_val_label : GUITextLabel
-var _nat_stock_exp_label : GUITextLabel
-var _mil_cost_val_label : GUITextLabel
-var _overseas_cost_val_label : GUITextLabel
-var _ind_sub_val_label : GUITextLabel
-var _admin_efficiency_label : GUITextLabel
-var _education_exp_label : GUITextLabel
-var _administration_exp_label : GUITextLabel
-var _social_exp_label : GUITextLabel
-var _military_exp_label : GUITextLabel
-var _total_exp_label : GUITextLabel
+var _nat_stock_val_label : GUILabel
+var _nat_stock_exp_label : GUILabel
+var _mil_cost_val_label : GUILabel
+var _overseas_cost_val_label : GUILabel
+var _ind_sub_val_label : GUILabel
+var _admin_efficiency_label : GUILabel
+var _education_exp_label : GUILabel
+var _administration_exp_label : GUILabel
+var _social_exp_label : GUILabel
+var _military_exp_label : GUILabel
+var _total_exp_label : GUILabel
# others
-var _tariffs_percent_label : GUITextLabel
-var _tariff_val_label : GUITextLabel
-var _diplomatic_balance_label : GUITextLabel
-var _balance_label : GUITextLabel
+var _tariffs_percent_label : GUILabel
+var _tariff_val_label : GUILabel
+var _diplomatic_balance_label : GUILabel
+var _balance_label : GUILabel
var _lower_class_chart : GFXPieChartTexture
var _middle_class_chart : GFXPieChartTexture
@@ -55,33 +55,33 @@ func _ready() -> void:
# labels
# income
- _lower_class_label = get_gui_text_label_from_nodepath(^"./country_budget/tax_0_inc")
- _middle_class_label = get_gui_text_label_from_nodepath(^"./country_budget/tax_1_inc")
- _upper_class_label = get_gui_text_label_from_nodepath(^"./country_budget/tax_2_inc")
- _gold_label = get_gui_text_label_from_nodepath(^"./country_budget/gold_inc")
- _total_inc_label = get_gui_text_label_from_nodepath(^"./country_budget/total_inc")
+ _lower_class_label = get_gui_label_from_nodepath(^"./country_budget/tax_0_inc")
+ _middle_class_label = get_gui_label_from_nodepath(^"./country_budget/tax_1_inc")
+ _upper_class_label = get_gui_label_from_nodepath(^"./country_budget/tax_2_inc")
+ _gold_label = get_gui_label_from_nodepath(^"./country_budget/gold_inc")
+ _total_inc_label = get_gui_label_from_nodepath(^"./country_budget/total_inc")
# debt
- _national_bank_label = get_gui_text_label_from_nodepath(^"./country_budget/national_bank_val")
- _total_funds_label = get_gui_text_label_from_nodepath(^"./country_budget/total_funds_val")
- _debt_val_label = get_gui_text_label_from_nodepath(^"./country_budget/debt_val")
- _interest_val_label = get_gui_text_label_from_nodepath(^"./country_budget/interest_val")
+ _national_bank_label = get_gui_label_from_nodepath(^"./country_budget/national_bank_val")
+ _total_funds_label = get_gui_label_from_nodepath(^"./country_budget/total_funds_val")
+ _debt_val_label = get_gui_label_from_nodepath(^"./country_budget/debt_val")
+ _interest_val_label = get_gui_label_from_nodepath(^"./country_budget/interest_val")
# costs
- _nat_stock_val_label = get_gui_text_label_from_nodepath(^"./country_budget/nat_stock_val")
- _nat_stock_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/nat_stock_est")
- _mil_cost_val_label = get_gui_text_label_from_nodepath(^"./country_budget/mil_cost_val")
- _overseas_cost_val_label = get_gui_text_label_from_nodepath(^"./country_budget/overseas_cost_val")
- _ind_sub_val_label = get_gui_text_label_from_nodepath(^"./country_budget/ind_sub_val")
- _admin_efficiency_label = get_gui_text_label_from_nodepath(^"./country_budget/admin_efficiency")
- _education_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_0")
- _administration_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_1")
- _social_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_2")
- _military_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/exp_val_3")
- _total_exp_label = get_gui_text_label_from_nodepath(^"./country_budget/total_exp")
+ _nat_stock_val_label = get_gui_label_from_nodepath(^"./country_budget/nat_stock_val")
+ _nat_stock_exp_label = get_gui_label_from_nodepath(^"./country_budget/nat_stock_est")
+ _mil_cost_val_label = get_gui_label_from_nodepath(^"./country_budget/mil_cost_val")
+ _overseas_cost_val_label = get_gui_label_from_nodepath(^"./country_budget/overseas_cost_val")
+ _ind_sub_val_label = get_gui_label_from_nodepath(^"./country_budget/ind_sub_val")
+ _admin_efficiency_label = get_gui_label_from_nodepath(^"./country_budget/admin_efficiency")
+ _education_exp_label = get_gui_label_from_nodepath(^"./country_budget/exp_val_0")
+ _administration_exp_label = get_gui_label_from_nodepath(^"./country_budget/exp_val_1")
+ _social_exp_label = get_gui_label_from_nodepath(^"./country_budget/exp_val_2")
+ _military_exp_label = get_gui_label_from_nodepath(^"./country_budget/exp_val_3")
+ _total_exp_label = get_gui_label_from_nodepath(^"./country_budget/total_exp")
# others
- _tariffs_percent_label = get_gui_text_label_from_nodepath(^"./country_budget/tariffs_percent")
- _tariff_val_label = get_gui_text_label_from_nodepath(^"./country_budget/tariff_val")
- _diplomatic_balance_label = get_gui_text_label_from_nodepath(^"./country_budget/diplomatic_balance")
- _balance_label = get_gui_text_label_from_nodepath(^"./country_budget/balance")
+ _tariffs_percent_label = get_gui_label_from_nodepath(^"./country_budget/tariffs_percent")
+ _tariff_val_label = get_gui_label_from_nodepath(^"./country_budget/tariff_val")
+ _diplomatic_balance_label = get_gui_label_from_nodepath(^"./country_budget/diplomatic_balance")
+ _balance_label = get_gui_label_from_nodepath(^"./country_budget/balance")
# sliders
# income
diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
index 92ae6e2..e078934 100644
--- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
@@ -14,8 +14,8 @@ var _province_list_types : Array[MenuSingleton.ProvinceListEntry]
var _province_list_indices : PackedInt32Array
var _province_list_panels : Array[Panel]
var _province_list_button_icons : Array[GFXSpriteTexture]
-var _province_list_name_labels : Array[GUITextLabel]
-var _province_list_size_labels : Array[GUITextLabel]
+var _province_list_name_labels : Array[GUILabel]
+var _province_list_size_labels : Array[GUILabel]
var _province_list_growth_icons : Array[GFXSpriteTexture]
var _province_list_colony_buttons : Array[Button]
var _province_list_national_focus_icons : Array[GFXSpriteTexture]
@@ -33,19 +33,19 @@ var _pop_list_scrollbar : GUIScrollbar
var _pop_list_scroll_index : int = 0
var _pop_list_rows : Array[Panel]
-var _pop_list_size_labels : Array[GUITextLabel]
+var _pop_list_size_labels : Array[GUILabel]
var _pop_list_type_buttons : Array[Button]
var _pop_list_type_icons : Array[GFXSpriteTexture]
var _pop_list_producing_icons : Array[GFXSpriteTexture]
-var _pop_list_culture_labels : Array[GUITextLabel]
+var _pop_list_culture_labels : Array[GUILabel]
var _pop_list_religion_icons : Array[GFXSpriteTexture]
-var _pop_list_location_labels : Array[GUITextLabel]
-var _pop_list_militancy_labels : Array[GUITextLabel]
-var _pop_list_consciousness_labels : Array[GUITextLabel]
+var _pop_list_location_labels : Array[GUILabel]
+var _pop_list_militancy_labels : Array[GUILabel]
+var _pop_list_consciousness_labels : Array[GUILabel]
var _pop_list_ideology_charts : Array[GFXPieChartTexture]
var _pop_list_issues_charts : Array[GFXPieChartTexture]
var _pop_list_unemployment_progressbars : Array[TextureProgressBar]
-var _pop_list_cash_labels : Array[GUITextLabel]
+var _pop_list_cash_labels : Array[GUILabel]
var _pop_list_life_needs_progressbars : Array[TextureProgressBar]
var _pop_list_everyday_needs_progressbars : Array[TextureProgressBar]
var _pop_list_luxury_needs_progressbars : Array[TextureProgressBar]
@@ -58,7 +58,7 @@ var _pop_list_political_movement_icons : Array[GFXSpriteTexture]
var _pop_list_national_movement_texture_rects : Array[TextureRect]
var _pop_list_national_movement_flags : Array[GFXMaskedFlagTexture]
var _pop_list_size_change_icons : Array[GFXSpriteTexture]
-var _pop_list_literacy_labels : Array[GUITextLabel]
+var _pop_list_literacy_labels : Array[GUILabel]
func _ready() -> void:
GameSingleton.gamestate_updated.connect(_update_info)
@@ -142,9 +142,9 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE
)
_province_list_button_icons[index] = GUINode.get_gfx_sprite_texture_from_node(base_button)
- _province_list_name_labels[index] = GUINode.get_gui_text_label_from_node(entry_panel.get_node(^"./poplist_name"))
+ _province_list_name_labels[index] = GUINode.get_gui_label_from_node(entry_panel.get_node(^"./poplist_name"))
- _province_list_size_labels[index] = GUINode.get_gui_text_label_from_node(entry_panel.get_node(^"./poplist_numpops"))
+ _province_list_size_labels[index] = GUINode.get_gui_label_from_node(entry_panel.get_node(^"./poplist_numpops"))
_province_list_growth_icons[index] = GUINode.get_gfx_sprite_texture_from_node(entry_panel.get_node(^"./growth_indicator"))
@@ -273,7 +273,7 @@ func _setup_distribution_windows() -> void:
_pop_screen_panel.add_child(distribution_panel)
distribution_panel.set_position(distribution_start + distribution_step * Vector2(index % columns, index / columns))
- var name_label : GUITextLabel = GUINode.get_gui_text_label_from_node(distribution_panel.get_node(^"./item_name"))
+ var name_label : GUILabel = GUINode.get_gui_label_from_node(distribution_panel.get_node(^"./item_name"))
if name_label:
name_label.set_text(distribution_names[index])
@@ -318,7 +318,7 @@ func _setup_pop_list() -> void:
height += pop_row_panel.size.y
_pop_list_rows.push_back(pop_row_panel)
- _pop_list_size_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_size")))
+ _pop_list_size_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_size")))
var pop_type_button : Button = GUINode.get_button_from_node(pop_row_panel.get_node(^"./pop_type"))
# TODO - open pop details menu on pop type button press
@@ -328,17 +328,17 @@ func _setup_pop_list() -> void:
_pop_list_producing_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_producing_icon")))
- var culture_label : GUITextLabel = GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_nation"))
+ var culture_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_nation"))
_pop_list_culture_labels.push_back(culture_label)
_pop_list_religion_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_religion")))
- var location_label : GUITextLabel = GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_location"))
+ var location_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_location"))
_pop_list_location_labels.push_back(location_label)
- _pop_list_militancy_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_mil")))
+ _pop_list_militancy_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_mil")))
- _pop_list_consciousness_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_con")))
+ _pop_list_consciousness_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_con")))
_pop_list_ideology_charts.push_back(GUINode.get_gfx_pie_chart_texture_from_node(pop_row_panel.get_node(^"./pop_ideology")))
@@ -346,7 +346,7 @@ func _setup_pop_list() -> void:
_pop_list_unemployment_progressbars.push_back(GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./pop_unemployment_bar")))
- _pop_list_cash_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_cash")))
+ _pop_list_cash_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_cash")))
var pop_list_life_needs_progressbar : TextureProgressBar = GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./lifeneed_progress"))
if pop_list_life_needs_progressbar:
@@ -390,7 +390,7 @@ func _setup_pop_list() -> void:
_pop_list_size_change_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./growth_indicator")))
- _pop_list_literacy_labels.push_back(GUINode.get_gui_text_label_from_node(pop_row_panel.get_node(^"./pop_literacy")))
+ _pop_list_literacy_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_literacy")))
func _notification(what : int) -> void:
match what:
@@ -546,11 +546,11 @@ func _update_distributions():
if colour_icon_rect:
colour_icon_rect.set_modulate(distribution_row[slice_colour_key])
- var identifier_label : GUITextLabel = GUINode.get_gui_text_label_from_node(child.get_node(^"./legend_title"))
+ var identifier_label : GUILabel = GUINode.get_gui_label_from_node(child.get_node(^"./legend_title"))
if identifier_label:
identifier_label.set_text(distribution_row[slice_identifier_key])
- var weight_label : GUITextLabel = GUINode.get_gui_text_label_from_node(child.get_node(^"./legend_value"))
+ var weight_label : GUILabel = GUINode.get_gui_label_from_node(child.get_node(^"./legend_value"))
if weight_label:
weight_label.set_text("%s%%" % GUINode.float_to_string_dp(distribution_row[slice_weight_key] * 100.0, 1))