diff options
Diffstat (limited to 'game/src/Game/GameSession/NationManagementScreen')
-rw-r--r-- | game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd | 574 |
1 files changed, 572 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd index 29bd56b..5de2d25 100644 --- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd @@ -4,19 +4,371 @@ var _active : bool = false const _screen : NationManagement.Screen = NationManagement.Screen.POPULATION +const _scene_name : String = "country_pops" + +var _pop_screen_panel : Panel + +var _province_listbox : GUIListBox +var _province_list_scroll_index : int = 0 +var _province_list_types : Array[MenuSingleton.ProvinceListEntry] +var _province_list_indices : PackedInt32Array +var _province_list_panels : Array[Panel] +var _province_list_button_icons : Array[GFXSpriteTexture] +var _province_list_name_labels : Array[Label] +var _province_list_size_labels : Array[Label] +var _province_list_growth_icons : Array[GFXSpriteTexture] +var _province_list_colony_buttons : Array[Button] +var _province_list_national_focus_icons : Array[GFXSpriteTexture] +var _province_list_expand_icons : Array[GFXSpriteTexture] + +var _pop_filter_buttons : Array[Button] +var _pop_filter_icons : Array[GFXSpriteTexture] +var _pop_filter_selected_icons : Array[GFXButtonStateTexture] +var _pop_filter_hover_icons : Array[GFXButtonStateTexture] + +var _distribution_charts : Array[GFXPieChartTexture] +var _distribution_lists : Array[GUIListBox] + +var _pop_list_scrollbar : GUIScrollbar +var _pop_list_scroll_index : int = 0 + +var _pop_list_rows : Array[Panel] +var _pop_list_size_labels : Array[Label] +var _pop_list_type_buttons : Array[Button] +var _pop_list_type_icons : Array[GFXSpriteTexture] +var _pop_list_producing_icons : Array[GFXSpriteTexture] +var _pop_list_culture_labels : Array[Label] +var _pop_list_religion_icons : Array[GFXSpriteTexture] +var _pop_list_location_labels : Array[Label] +var _pop_list_militancy_labels : Array[Label] +var _pop_list_consciousness_labels : Array[Label] +var _pop_list_ideology_charts : Array[GFXPieChartTexture] +var _pop_list_issues_charts : Array[GFXPieChartTexture] +var _pop_list_unemployment_progressbars : Array[TextureProgressBar] +var _pop_list_cash_labels : Array[Label] +var _pop_list_life_needs_progressbars : Array[TextureProgressBar] +var _pop_list_everyday_needs_progressbars : Array[TextureProgressBar] +var _pop_list_luxury_needs_progressbars : Array[TextureProgressBar] +var _pop_list_rebel_icons : Array[GFXSpriteTexture] +var _pop_list_social_movement_icons : Array[GFXSpriteTexture] +var _pop_list_political_movement_icons : Array[GFXSpriteTexture] +var _pop_list_national_movement_flags : Array[GFXMaskedFlagTexture] +var _pop_list_size_change_icons : Array[GFXSpriteTexture] +var _pop_list_literacy_labels : Array[Label] + func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) + MenuSingleton.population_menu_province_list_changed.connect(_setup_province_list) + MenuSingleton.population_menu_province_list_selected_changed.connect(_update_province_list) + MenuSingleton.population_menu_pops_changed.connect(_update_pops) Events.NationManagementScreens.update_active_nation_management_screen.connect(_on_update_active_nation_management_screen) - add_gui_element("country_pops", "country_pop") + add_gui_element(_scene_name, "country_pop") var close_button : Button = get_button_from_nodepath(^"./country_pop/close_button") if close_button: close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen)) + _pop_screen_panel = get_panel_from_nodepath(^"./country_pop") + + # province list is set up via the population_menu_provinces_changed signal + _setup_sort_buttons() + _setup_pop_filter_buttons() + _setup_distribution_windows() + _setup_pop_list() + _update_info() +func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListEntry) -> Error: + while _province_list_types.size() <= index: + _province_list_types.push_back(MenuSingleton.LIST_ENTRY_NONE) + _province_list_indices.push_back(-1) + _province_list_panels.push_back(null) + _province_list_button_icons.push_back(null) + _province_list_name_labels.push_back(null) + _province_list_size_labels.push_back(null) + _province_list_growth_icons.push_back(null) + _province_list_colony_buttons.push_back(null) + _province_list_national_focus_icons.push_back(null) + _province_list_expand_icons.push_back(null) + + if _province_list_types[index] == type: + return OK + + if _province_list_panels[index]: + _province_listbox.remove_child(_province_list_panels[index]) + + _province_list_types[index] = MenuSingleton.LIST_ENTRY_NONE + _province_list_indices[index] = -1 + _province_list_panels[index] = null + _province_list_button_icons[index] = null + _province_list_name_labels[index] = null + _province_list_size_labels[index] = null + _province_list_growth_icons[index] = null + _province_list_colony_buttons[index] = null + _province_list_national_focus_icons[index] = null + _province_list_expand_icons[index] = null + + if type == MenuSingleton.LIST_ENTRY_NONE: + return OK + + const gui_element_names : Dictionary = { + MenuSingleton.LIST_ENTRY_COUNTRY: "poplistitem_country", + MenuSingleton.LIST_ENTRY_STATE: "poplistitem_state", + MenuSingleton.LIST_ENTRY_PROVINCE: "poplistitem_province" + } + + var entry_panel : Panel = GUINode.generate_gui_element(_scene_name, gui_element_names[type]) + + if not entry_panel: + return FAILED + + _province_list_types[index] = type + + _province_list_panels[index] = entry_panel + + var base_button : Button = GUINode.get_button_from_node(entry_panel.get_node(^"./poplistbutton")) + if base_button: + base_button.pressed.connect( + func() -> void: MenuSingleton.population_menu_select_province_list_entry(_province_list_indices[index]) + ) + _province_list_button_icons[index] = GUINode.get_gfx_sprite_texture_from_node(base_button) + + _province_list_name_labels[index] = GUINode.get_label_from_node(entry_panel.get_node(^"./poplist_name")) + + _province_list_size_labels[index] = GUINode.get_label_from_node(entry_panel.get_node(^"./poplist_numpops")) + + _province_list_growth_icons[index] = GUINode.get_gfx_sprite_texture_from_node(entry_panel.get_node(^"./growth_indicator")) + + if type == MenuSingleton.LIST_ENTRY_STATE: + _province_list_colony_buttons[index] = GUINode.get_button_from_node(entry_panel.get_node(^"./colonial_state_icon")) + + var national_focus_button : Button = GUINode.get_button_from_node(entry_panel.get_node(^"./state_focus")) + if national_focus_button: + # TODO - connect national focus button to national focus selection submenu + _province_list_national_focus_icons[index] = GUINode.get_gfx_sprite_texture_from_node(national_focus_button) + + var expand_button : Button = GUINode.get_button_from_node(entry_panel.get_node(^"./expand")) + if expand_button: + expand_button.pressed.connect( + func() -> void: MenuSingleton.population_menu_toggle_expanded(_province_list_indices[index]) + ) + _province_list_expand_icons[index] = GUINode.get_gfx_sprite_texture_from_node(expand_button) + + _province_listbox.add_child(entry_panel) + _province_listbox.move_child(entry_panel, index) + + return OK + +func _setup_province_list() -> void: + if not _province_listbox: + _province_listbox = get_gui_listbox_from_nodepath(^"./country_pop/pop_province_list") + + if not _province_listbox: + return + _province_listbox.scroll_index_changed.connect(_update_province_list) + + if _province_list_panels.size() < 1 or not _province_list_panels[0]: + if _generate_province_list_row(0, MenuSingleton.LIST_ENTRY_COUNTRY) != OK or _province_list_panels.size() < 1 or not _province_list_panels[0]: + push_error("Failed to generate country row in population menu province list to determine row height!") + return + + _province_listbox.set_fixed(MenuSingleton.get_population_menu_province_list_row_count(), _province_list_panels[0].size.y, false) + +func _setup_sort_buttons() -> void: + # button_path : NodePath, clear_text : bool, sort_key : GameSingleton.PopSortKey + const sort_button_info : Array[Array] = [ + [^"./country_pop/sortby_size_button", false, MenuSingleton.SORT_SIZE], + [^"./country_pop/sortby_type_button", false, MenuSingleton.SORT_TYPE], + [^"./country_pop/sortby_nationality_button", false, MenuSingleton.SORT_CULTURE], + [^"./country_pop/sortby_religion_button", false, MenuSingleton.SORT_RELIGION], + [^"./country_pop/sortby_location_button", false, MenuSingleton.SORT_LOCATION], + [^"./country_pop/sortby_mil_button", true, MenuSingleton.SORT_MILITANCY], + [^"./country_pop/sortby_con_button", true, MenuSingleton.SORT_CONSCIOUSNESS], + [^"./country_pop/sortby_ideology_button", true, MenuSingleton.SORT_IDEOLOGY], + [^"./country_pop/sortby_issues_button", true, MenuSingleton.SORT_ISSUES], + [^"./country_pop/sortby_unemployment_button", true, MenuSingleton.SORT_UNEMPLOYMENT], + [^"./country_pop/sortby_cash_button", true, MenuSingleton.SORT_CASH], + [^"./country_pop/sortby_subsistence_button", true, MenuSingleton.SORT_LIFE_NEEDS], + [^"./country_pop/sortby_eve_button", true, MenuSingleton.SORT_EVERYDAY_NEEDS], + [^"./country_pop/sortby_luxury_button", true, MenuSingleton.SORT_LUXURY_NEEDS], + [^"./country_pop/sortby_revoltrisk_button", true, MenuSingleton.SORT_REBEL_FACTION], + [^"./country_pop/sortby_change_button", true, MenuSingleton.SORT_SIZE_CHANGE], + [^"./country_pop/sortby_literacy_button", true, MenuSingleton.SORT_LITERACY] + ] + + for button_info : Array in sort_button_info: + var sort_button : Button = get_button_from_nodepath(button_info[0]) + if sort_button: + if button_info[1]: + sort_button.set_text("") + sort_button.pressed.connect(MenuSingleton.population_menu_select_sort_key.bind(button_info[2])) + +func _setup_pop_filter_buttons() -> void: + if not _pop_screen_panel: + push_error("Cannot set up pop filter buttons without pop screen to add them to") + return + + var pop_filter_sprite_indices : PackedInt32Array = MenuSingleton.get_population_menu_pop_filter_setup_info() + + var pop_filter_start : Vector2 = GUINode.get_gui_position(_scene_name, "popfilter_start") + var pop_filter_step : Vector2 = GUINode.get_gui_position(_scene_name, "popfilter_offset") + + for index : int in pop_filter_sprite_indices.size(): + var pop_filter_button : Button = GUINode.get_button_from_node(GUINode.generate_gui_element(_scene_name, "pop_filter_button")) + var pop_filter_icon : GFXSpriteTexture = null + var pop_filter_selected_icon : GFXButtonStateTexture = null + var pop_filter_hover_icon : GFXButtonStateTexture = null + + if pop_filter_button: + _pop_screen_panel.add_child(pop_filter_button) + pop_filter_button.set_position(pop_filter_start + pop_filter_step * index) + pop_filter_button.pressed.connect(MenuSingleton.population_menu_toggle_pop_filter.bind(index)) + pop_filter_icon = GUINode.get_gfx_sprite_texture_from_node(pop_filter_button) + + if pop_filter_icon: + pop_filter_icon.set_icon_index(pop_filter_sprite_indices[index]) + pop_filter_selected_icon = pop_filter_icon.get_button_state_texture(GFXButtonStateTexture.SELECTED) + pop_filter_hover_icon = pop_filter_icon.get_button_state_texture(GFXButtonStateTexture.HOVER) + + _pop_filter_buttons.push_back(pop_filter_button) + _pop_filter_icons.push_back(pop_filter_icon) + _pop_filter_selected_icons.push_back(pop_filter_selected_icon) + _pop_filter_hover_icons.push_back(pop_filter_hover_icon) + + var select_all_button : Button = get_button_from_nodepath(^"./country_pop/popfilter_ALL") + if select_all_button: + select_all_button.pressed.connect(MenuSingleton.population_menu_select_all_pop_filters) + + var deselect_all_button : Button = get_button_from_nodepath(^"./country_pop/popfilter_DESELECT_ALL") + if deselect_all_button: + deselect_all_button.pressed.connect(MenuSingleton.population_menu_deselect_all_pop_filters) + +func _setup_distribution_windows() -> void: + if not _pop_screen_panel: + push_error("Cannot set up distribution windows without pop screen to add them to") + return + + const columns : int = 3 + + var distribution_names : PackedStringArray = MenuSingleton.get_population_menu_distribution_setup_info() + + var distribution_start : Vector2 = GUINode.get_gui_position(_scene_name, "popdistribution_start") + var distribution_step : Vector2 = GUINode.get_gui_position(_scene_name, "popdistribution_offset") + + for index : int in distribution_names.size(): + var distribution_panel : Panel = GUINode.generate_gui_element(_scene_name, "distribution_window") + var distribution_chart : GFXPieChartTexture = null + var distribution_list : GUIListBox = null + + if distribution_panel: + _pop_screen_panel.add_child(distribution_panel) + distribution_panel.set_position(distribution_start + distribution_step * Vector2(index % columns, index / columns)) + + var name_label : Label = GUINode.get_label_from_node(distribution_panel.get_node(^"./item_name")) + if name_label: + name_label.text = distribution_names[index] + + distribution_chart = GUINode.get_gfx_pie_chart_texture_from_node(distribution_panel.get_node(^"./chart")) + distribution_list = GUINode.get_gui_listbox_from_node(distribution_panel.get_node(^"./member_names")) + + _distribution_charts.push_back(distribution_chart) + _distribution_lists.push_back(distribution_list) + +func _setup_pop_list() -> void: + _pop_list_scrollbar = get_gui_scrollbar_from_nodepath(^"./country_pop/external_scroll_slider") + + var pop_list_panel : Panel = get_panel_from_nodepath(^"./country_pop/pop_list") + if not pop_list_panel: + return + + if _pop_list_scrollbar: + _pop_list_scrollbar.value_changed.connect( + func (value : int) -> void: + _pop_list_scroll_index = value + _update_pop_list() + ) + + pop_list_panel.gui_input.connect( + func (event : InputEvent) -> void: + if event is InputEventMouseButton: + if event.is_pressed(): + if event.get_button_index() == MOUSE_BUTTON_WHEEL_UP: + _pop_list_scrollbar.decrement_value() + elif event.get_button_index() == MOUSE_BUTTON_WHEEL_DOWN: + _pop_list_scrollbar.increment_value() + ) + + var height : float = 0.0 + while height < pop_list_panel.size.y: + var pop_row_panel : Panel = GUINode.generate_gui_element(_scene_name, "popinfomember_popview") + if not pop_row_panel: + break + + pop_list_panel.add_child(pop_row_panel) + pop_row_panel.set_position(Vector2(0, height)) + height += pop_row_panel.size.y + _pop_list_rows.push_back(pop_row_panel) + + _pop_list_size_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_size"))) + + var pop_type_button : Button = GUINode.get_button_from_node(pop_row_panel.get_node(^"./pop_type")) + # TODO - open pop details menu on pop type button press + _pop_list_type_buttons.push_back(pop_type_button) + + _pop_list_type_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_type_button)) + + _pop_list_producing_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_producing_icon"))) + + var culture_label : Label = GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_nation")) + if culture_label: + culture_label.set_text_overrun_behavior(TextServer.OVERRUN_TRIM_ELLIPSIS) + _pop_list_culture_labels.push_back(culture_label) + + _pop_list_religion_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_religion"))) + + var location_label : Label = GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_location")) + if location_label: + location_label.set_text_overrun_behavior(TextServer.OVERRUN_TRIM_ELLIPSIS) + _pop_list_location_labels.push_back(location_label) + + _pop_list_militancy_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_mil"))) + + _pop_list_consciousness_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_con"))) + + _pop_list_ideology_charts.push_back(GUINode.get_gfx_pie_chart_texture_from_node(pop_row_panel.get_node(^"./pop_ideology"))) + + _pop_list_issues_charts.push_back(GUINode.get_gfx_pie_chart_texture_from_node(pop_row_panel.get_node(^"./pop_issues"))) + + _pop_list_unemployment_progressbars.push_back(GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./pop_unemployment_bar"))) + + _pop_list_cash_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_cash"))) + + var pop_list_life_needs_progressbar : TextureProgressBar = GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./lifeneed_progress")) + if pop_list_life_needs_progressbar: + pop_list_life_needs_progressbar.position += Vector2(1, 0) + _pop_list_life_needs_progressbars.push_back(pop_list_life_needs_progressbar) + + var pop_list_everyday_needs_progressbar : TextureProgressBar = GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./eveneed_progress")) + if pop_list_everyday_needs_progressbar: + pop_list_everyday_needs_progressbar.position += Vector2(1, 0) + _pop_list_everyday_needs_progressbars.push_back(pop_list_everyday_needs_progressbar) + + _pop_list_luxury_needs_progressbars.push_back(GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./luxneed_progress"))) + + _pop_list_rebel_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_revolt"))) + + _pop_list_social_movement_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_movement_social"))) + + _pop_list_political_movement_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_movement_political"))) + + _pop_list_national_movement_flags.push_back(GUINode.get_gfx_masked_flag_texture_from_node(pop_row_panel.get_node(^"./pop_movement_flag"))) + + _pop_list_size_change_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./growth_indicator"))) + + _pop_list_literacy_labels.push_back(GUINode.get_label_from_node(pop_row_panel.get_node(^"./pop_literacy"))) + func _notification(what : int) -> void: match what: NOTIFICATION_TRANSLATION_CHANGED: @@ -28,7 +380,225 @@ func _on_update_active_nation_management_screen(active_screen : NationManagement func _update_info() -> void: if _active: - # TODO - update UI state + # Province list + _update_province_list() + + # Pop filter buttons, Distributions, Pop list + _update_pops() + show() else: hide() + +func get_growth_icon_index(size_change : int) -> int: + return 1 + int(size_change <= 0) + int(size_change < 0) + +func _update_province_list(scroll_index : int = -1) -> void: + if not _province_listbox: + return + + if scroll_index >= 0: + _province_listbox.set_scroll_index(scroll_index, false) + + _province_list_scroll_index = _province_listbox.get_scroll_index() + + var province_list_info_list : Array[Dictionary] = MenuSingleton.get_population_menu_province_list_rows(_province_list_scroll_index, _province_listbox.get_fixed_visible_items()) + + for index : int in province_list_info_list.size(): + const type_key : StringName = &"type" + const index_key : StringName = &"index" + const name_key : StringName = &"name" + const size_key : StringName = &"size" + const change_key : StringName = &"change" + const selected_key : StringName = &"selected" + const expanded_key : StringName = &"expanded" + const colony_key : StringName = &"colony" + + var province_list_info : Dictionary = province_list_info_list[index] + + var type : MenuSingleton.ProvinceListEntry = province_list_info[type_key] + + if _generate_province_list_row(index, type) != OK: + continue + + if type == MenuSingleton.LIST_ENTRY_NONE or type != _province_list_types[index]: + continue + + _province_list_indices[index] = province_list_info[index_key] + + if _province_list_button_icons[index]: + _province_list_button_icons[index].set_icon_index(1 + int(province_list_info[selected_key])) + + if _province_list_name_labels[index]: + _province_list_name_labels[index].set_text( + GUINode.format_province_name(province_list_info[name_key]) if type == MenuSingleton.LIST_ENTRY_PROVINCE + else province_list_info[name_key] + ) + + if _province_list_size_labels[index]: + _province_list_size_labels[index].set_text(GUINode.int_to_formatted_string(province_list_info[size_key])) + + if _province_list_growth_icons[index]: + _province_list_growth_icons[index].set_icon_index(get_growth_icon_index(province_list_info[change_key])) + + if type == MenuSingleton.LIST_ENTRY_STATE: + if _province_list_colony_buttons[index]: + _province_list_colony_buttons[index].set_visible(province_list_info[colony_key]) + + if _province_list_expand_icons[index]: + _province_list_expand_icons[index].set_icon_index(1 + int(province_list_info[expanded_key])) + + # TODO - set _province_list_national_focus_icons[index] + + # Clear any excess rows + for index : int in range(province_list_info_list.size(), _province_list_types.size()): + _generate_province_list_row(index, MenuSingleton.LIST_ENTRY_NONE) + +func _update_pops() -> void: + _update_pop_filters() + _update_distributions() + _update_pop_list() + +func _update_pop_filters() -> void: + var pop_filter_info_list : Array[Dictionary] = MenuSingleton.get_population_menu_pop_filter_info() + + for index : int in pop_filter_info_list.size(): + const pop_filter_count_key : StringName = &"count" + const pop_filter_change_key : StringName = &"change" + const pop_filter_selected_key : StringName = &"selected" + + var pop_filter_info : Dictionary = pop_filter_info_list[index] + + var pop_filter_button : Button = _pop_filter_buttons[index] + if not pop_filter_button: + continue + pop_filter_button.disabled = pop_filter_info[pop_filter_count_key] <= 0 + + const normal_theme : StringName = &"normal" + const hover_theme : StringName = &"hover" + + if pop_filter_info[pop_filter_selected_key] or pop_filter_button.disabled: + pop_filter_button.get_theme_stylebox(normal_theme).set_texture(_pop_filter_icons[index]) + pop_filter_button.get_theme_stylebox(hover_theme).set_texture(_pop_filter_hover_icons[index]) + else: + pop_filter_button.get_theme_stylebox(normal_theme).set_texture(_pop_filter_selected_icons[index]) + pop_filter_button.get_theme_stylebox(hover_theme).set_texture(_pop_filter_selected_icons[index]) + # TODO - size and promotion/demotion change tooltip + +func _update_distributions(): + const slice_identifier_key : StringName = &"identifier" + const slice_colour_key : StringName = &"colour" + const slice_weight_key : StringName = &"weight" + + var distribution_info_list : Array[Array] = MenuSingleton.get_population_menu_distribution_info() + + for distribution_index : int in distribution_info_list.size(): + var distribution_info : Array[Dictionary] = distribution_info_list[distribution_index] + + if _distribution_charts[distribution_index]: + _distribution_charts[distribution_index].set_slices_array(distribution_info) + + if _distribution_lists[distribution_index]: + distribution_info.sort_custom(func(a : Dictionary, b : Dictionary) -> bool: return a[slice_weight_key] > b[slice_weight_key]) + + var list : GUIListBox = _distribution_lists[distribution_index] + + list.clear_children(distribution_info.size()) + + while list.get_child_count() < distribution_info.size(): + var child : Panel = GUINode.generate_gui_element(_scene_name, "pop_legend_item") + if not child: + break + child.set_mouse_filter(Control.MOUSE_FILTER_IGNORE) + list.add_child(child) + + for list_index in min(list.get_child_count(), distribution_info.size()): + + var child : Panel = list.get_child(list_index) + + var distribution_row : Dictionary = distribution_info[list_index] + + var colour_icon_rect : TextureRect = GUINode.get_texture_rect_from_node(child.get_node(^"./legend_color")) + if colour_icon_rect: + colour_icon_rect.set_modulate(distribution_row[slice_colour_key]) + + var identifier_label : Label = GUINode.get_label_from_node(child.get_node(^"./legend_title")) + if identifier_label: + identifier_label.set_text_overrun_behavior(TextServer.OVERRUN_TRIM_ELLIPSIS) + identifier_label.set_text(distribution_row[slice_identifier_key]) + + var weight_label : Label = GUINode.get_label_from_node(child.get_node(^"./legend_value")) + if weight_label: + weight_label.set_text("%s%%" % GUINode.float_to_formatted_string(distribution_row[slice_weight_key] * 100.0, 1)) + +func _update_pop_list() -> void: + if _pop_list_scrollbar: + var max_scroll_index : int = MenuSingleton.get_population_menu_pop_row_count() - _pop_list_rows.size() + if max_scroll_index > 0: + _pop_list_scrollbar.set_limits(0, max_scroll_index) + _pop_list_scrollbar.show() + else: + _pop_list_scrollbar.set_limits(0, 0) + _pop_list_scrollbar.hide() + + var pop_rows = MenuSingleton.get_population_menu_pop_rows(_pop_list_scroll_index, _pop_list_rows.size()) + + for index : int in _pop_list_rows.size(): + if not _pop_list_rows[index]: + continue + if index < pop_rows.size(): + const pop_size_key : StringName = &"size" + const pop_type_icon_key : StringName = &"pop_type_icon" + const pop_culture_key : StringName = &"culture" + const pop_religion_icon_key : StringName = &"religion_icon" + const pop_location_key : StringName = &"location" + const pop_militancy_key : StringName = &"militancy" + const pop_consciousness_key : StringName = &"consciousness" + const pop_ideology_key : StringName = &"ideology" + const pop_issues_key : StringName = &"issues" + const pop_unemployment_key : StringName = &"unemployment" + const pop_cash_key : StringName = &"cash" + const pop_life_needs_key : StringName = &"life_needs" + const pop_everyday_needs_key : StringName = &"everyday_needs" + const pop_luxury_needs_key : StringName = &"luxury_needs" + const pop_size_change_key : StringName = &"size_change" + const pop_literacy_key : StringName = &"literacy" + + var pop_row : Dictionary = pop_rows[index] + + if _pop_list_size_labels[index]: + _pop_list_size_labels[index].set_text(GUINode.int_to_formatted_string(pop_row[pop_size_key])) + if _pop_list_type_icons[index]: + _pop_list_type_icons[index].set_icon_index(pop_row[pop_type_icon_key]) + if _pop_list_culture_labels[index]: + _pop_list_culture_labels[index].set_text(pop_row[pop_culture_key]) + if _pop_list_religion_icons[index]: + _pop_list_religion_icons[index].set_icon_index(pop_row[pop_religion_icon_key]) + if _pop_list_location_labels[index]: + _pop_list_location_labels[index].set_text(GUINode.format_province_name(pop_row[pop_location_key])) + if _pop_list_militancy_labels[index]: + _pop_list_militancy_labels[index].set_text(GUINode.float_to_formatted_string(pop_row[pop_militancy_key], 2)) + if _pop_list_consciousness_labels[index]: + _pop_list_consciousness_labels[index].set_text(GUINode.float_to_formatted_string(pop_row[pop_consciousness_key], 2)) + if _pop_list_ideology_charts[index]: + _pop_list_ideology_charts[index].set_slices_array(pop_row[pop_ideology_key]) + if _pop_list_issues_charts[index]: + _pop_list_issues_charts[index].set_slices_array(pop_row[pop_issues_key]) + if _pop_list_unemployment_progressbars[index]: + _pop_list_unemployment_progressbars[index].set_value_no_signal(pop_row[pop_unemployment_key]) + if _pop_list_cash_labels[index]: + _pop_list_cash_labels[index].set_text(GUINode.float_to_formatted_string(pop_row[pop_cash_key], 2)) + if _pop_list_life_needs_progressbars[index]: + _pop_list_life_needs_progressbars[index].set_value_no_signal(pop_row[pop_life_needs_key]) + if _pop_list_everyday_needs_progressbars[index]: + _pop_list_everyday_needs_progressbars[index].set_value_no_signal(pop_row[pop_everyday_needs_key]) + if _pop_list_luxury_needs_progressbars[index]: + _pop_list_luxury_needs_progressbars[index].set_value_no_signal(pop_row[pop_luxury_needs_key]) + if _pop_list_size_change_icons[index]: + _pop_list_size_change_icons[index].set_icon_index(get_growth_icon_index(pop_row[pop_size_change_key])) + if _pop_list_literacy_labels[index]: + _pop_list_literacy_labels[index].set_text("%s%%" % GUINode.float_to_formatted_string(pop_row[pop_literacy_key], 2)) + + _pop_list_rows[index].show() + else: + _pop_list_rows[index].hide() |