diff options
Diffstat (limited to 'game/src/Game/GameSession/ProvinceOverviewPanel.gd')
-rw-r--r-- | game/src/Game/GameSession/ProvinceOverviewPanel.gd | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd index 54591a3..731d02c 100644 --- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd @@ -60,7 +60,7 @@ class BuildingSlot: return _slot_node = new_slot_node - for icon_index : int in GameSingleton.get_province_building_count(): + for icon_index : int in MenuSingleton.get_province_building_count(): var icon := _slot_node.get_node("build_icon%d" % icon_index) if icon: if icon_index == _slot_index: @@ -70,10 +70,10 @@ class BuildingSlot: var building_name := GUINode.get_label_from_node(_slot_node.get_node(^"./description")) if building_name: - building_name.text = GameSingleton.get_province_building_identifier(_slot_index) + building_name.text = MenuSingleton.get_province_building_identifier(_slot_index) _expand_button = GUINode.get_button_from_node(_slot_node.get_node(^"./expand")) if _expand_button: - _expand_button.pressed.connect(func() -> void: GameSingleton.expand_selected_province_building(_slot_index)) + _expand_button.pressed.connect(func() -> void: MenuSingleton.expand_selected_province_building(_slot_index)) _expanding_icon = GUINode.get_texture_rect_from_node(_slot_node.get_node(^"./underconstruction_icon")) _expanding_progress_bar = GUINode.get_progress_bar_from_node(_slot_node.get_node(^"./building_progress")) if _expanding_progress_bar: @@ -135,12 +135,12 @@ func _ready() -> void: _slave_status_icon = get_texture_rect_from_nodepath(^"./province_view/province_view_header/slave_state_icon") var slave_status_icon_texture : GFXSpriteTexture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_view_header/slave_state_icon") if slave_status_icon_texture: - slave_status_icon_texture.set_icon_index(GameSingleton.get_slave_pop_icon_index()) + slave_status_icon_texture.set_icon_index(MenuSingleton.get_slave_pop_icon_index()) _colony_status_button = get_button_from_nodepath(^"./province_view/province_view_header/colony_button") _colony_status_button_texture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_view_header/colony_button") var admin_icon_texture : GFXSpriteTexture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_view_header/admin_icon") if admin_icon_texture: - admin_icon_texture.set_icon_index(GameSingleton.get_administrative_pop_icon_index()) + admin_icon_texture.set_icon_index(MenuSingleton.get_administrative_pop_icon_index()) _administrative_percentage_label = get_label_from_nodepath(^"./province_view/province_view_header/admin_efficiency") _owner_percentage_label = get_label_from_nodepath(^"./province_view/province_view_header/owner_presence") _province_modifiers_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./province_view/province_view_header/province_modifiers") @@ -173,7 +173,7 @@ func _ready() -> void: _buildings_panel = get_panel_from_nodepath(^"./province_view/province_buildings") if _buildings_panel: - var target_slot_count : int = GameSingleton.get_province_building_count() + var target_slot_count : int = MenuSingleton.get_province_building_count() var slot_y : float = 0.0 for current_slot_count : int in target_slot_count: var slot := GUINode.generate_gui_element("province_interface", "building", "building_slot_%d" % current_slot_count) @@ -247,7 +247,7 @@ func _update_info() -> void: const _missing_suffix : String = "_MISSING" - _province_info = GameSingleton.get_province_info_from_index(_selected_index) + _province_info = MenuSingleton.get_province_info_from_index(_selected_index) if _province_info: # Header if _province_name_label: |