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path: root/game/src/Game/GameSession/ProvinceOverviewPanel.gd
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Diffstat (limited to 'game/src/Game/GameSession/ProvinceOverviewPanel.gd')
-rw-r--r--game/src/Game/GameSession/ProvinceOverviewPanel.gd5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd
index 32f9600..54591a3 100644
--- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd
+++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd
@@ -251,8 +251,7 @@ func _update_info() -> void:
if _province_info:
# Header
if _province_name_label:
- _province_name_label.text = "PROV" + _province_info.get(_province_info_province_key,
- _province_info_province_key + _missing_suffix)
+ _province_name_label.text = GUINode.format_province_name(_province_info.get(_province_info_province_key, _missing_suffix))
if _region_name_label:
_region_name_label.text = _province_info.get(_province_info_region_key,
@@ -294,7 +293,7 @@ func _update_info() -> void:
push_error("Failed to set terrain type texture: ", terrain_type)
if _life_rating_bar:
- _life_rating_bar.value = _province_info.get(_province_info_life_rating_key, 0)
+ _life_rating_bar.value = _province_info.get(_province_info_life_rating_key, 0) / 100.0
if _controller_flag_texture:
_controller_flag_texture.set_flag_country_name(_province_info.get(_province_info_controller_key, ""))