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Diffstat (limited to 'game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn')
-rw-r--r--game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn129
1 files changed, 126 insertions, 3 deletions
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn
index 7c82f10..9b4c45b 100644
--- a/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn
+++ b/game/src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn
@@ -1,8 +1,118 @@
-[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"]
+[gd_scene load_steps=6 format=3 uid="uid://byq323jbel48u"]
[ext_resource type="Script" path="res://src/Game/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd" id="1_3n8k5"]
-
-[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_total_population_label", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")]
+[ext_resource type="PackedScene" uid="uid://cr7p1k2xm7mum" path="res://src/Game/Theme/PieChart/PieChart.tscn" id="2_3oytt"]
+
+[sub_resource type="Shader" id="Shader_2k3yf"]
+code = "shader_type canvas_item;
+
+// The center in UV coordinates, which will always
+//be 0.5, the actual radius will be controlled by the control node
+//const vec2 center = vec2(0.5,0.5);
+uniform float radius = 0.4;
+
+//shadow
+uniform vec2 shadow_displacement = vec2(0.75,0.75);
+uniform float shadow_tightness = 10;
+uniform float shadow_radius = 0.7;
+uniform float shadow_thickness = 1.0;
+
+// Control of the slices
+uniform float stopAngles[5];
+uniform vec3 colours[5];
+
+// Trim
+uniform vec3 trim_colour;
+uniform float trim_size = 0.05;
+
+// The center is spotlighted by the gradient,
+//control its size and falloff with these
+uniform float gradient_falloff = 3.6;
+uniform float gradient_base = 3.1;
+
+// control whether this is a donut instead of a pie chart
+uniform bool donut = false;
+uniform bool donut_inner_trim = false;
+uniform float donut_inner_radius = 0.15;
+
+// get the polar coordinates of a pixel relative to the center
+vec2 getPolar(vec2 UVin, vec2 center){
+ vec2 relcoord = (UVin-center);
+ float dist = length(relcoord);
+ float theta = PI/2.0 + atan((relcoord.y)/(relcoord.x));
+ if(UVin.x < 0.5){
+ theta += PI;
+ }
+ return vec2(dist,theta);
+}
+
+// from thebookofshaders, returns a gradient falloff
+float parabola( float base, float x, float k ){
+ return pow( base*x*(1.0-x), k );
+}
+
+float parabola_shadow(float base, float x){
+ return base*x*x;
+}
+
+void fragment() {
+ vec2 coords = getPolar(UV,vec2(0.5,0.5));
+ float dist = coords.x;
+ float theta = coords.y;
+
+ vec2 shadow_polar = getPolar(UV,vec2(0.0+shadow_displacement.x,0.0+shadow_displacement.y));
+ float shadow_peak = radius+(radius-donut_inner_radius)/2.0;
+ float shadow_gradient = shadow_thickness+parabola_shadow(shadow_tightness*-10.0,shadow_polar.x+shadow_peak-shadow_radius);
+
+ // inner hole of the donut => make it transparent
+ if(donut && dist <= donut_inner_radius){
+ COLOR = vec4(0.1,0.1,0.1,shadow_gradient);
+ }
+ // inner trim
+ else if(donut && donut_inner_trim && dist <= donut_inner_radius + trim_size){
+ COLOR = vec4(trim_colour,1.0);
+ }
+ // interior
+ else if(dist <= radius-trim_size){
+ for(int i=0;i<stopAngles.length();i++){
+ if(theta <= stopAngles[i]){
+ float gradient = parabola(gradient_base,dist,gradient_falloff);
+ COLOR = vec4(colours[i]*(1.0-gradient),1.0);
+ break;
+ }
+ }
+ }
+ // outer trim
+ else if(dist <= radius){
+ COLOR = vec4(trim_colour,1.0);
+ }
+ //outside the circle
+ else{
+ COLOR = vec4(0.1,0.1,0.1,shadow_gradient);
+ }
+}"
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_3ep5m"]
+resource_name = "Piechart_shader"
+shader = SubResource("Shader_2k3yf")
+shader_parameter/radius = 0.4
+shader_parameter/shadow_displacement = Vector2(0.6, 0.6)
+shader_parameter/shadow_tightness = 1.0
+shader_parameter/shadow_radius = 0.6
+shader_parameter/shadow_thickness = 1.0
+shader_parameter/stopAngles = []
+shader_parameter/colours = []
+shader_parameter/trim_colour = Vector3(0, 0, 0)
+shader_parameter/trim_size = 0.02
+shader_parameter/gradient_falloff = 3.6
+shader_parameter/gradient_base = 3.1
+shader_parameter/donut = false
+shader_parameter/donut_inner_trim = true
+shader_parameter/donut_inner_radius = 0.25
+
+[sub_resource type="CanvasTexture" id="CanvasTexture_udhyk"]
+
+[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_total_population_label", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container", "_pop_culture_chart")]
editor_description = "UI-56"
anchors_preset = 2
anchor_top = 1.0
@@ -19,6 +129,7 @@ _total_population_label = NodePath("PanelList/InteractList/TotalPopulation")
_rgo_icon_texture_rect = NodePath("PanelList/InteractList/RGOInfo/RGOIcon")
_rgo_name_label = NodePath("PanelList/InteractList/RGOInfo/RGOName")
_buildings_container = NodePath("PanelList/InteractList/BuildingsContainer")
+_pop_culture_chart = NodePath("PanelList/InteractList/PopStats/PieChart")
[node name="PanelList" type="VBoxContainer" parent="."]
layout_mode = 2
@@ -88,6 +199,18 @@ vertical_alignment = 1
layout_mode = 2
mouse_filter = 1
+[node name="PopStats" type="HBoxContainer" parent="PanelList/InteractList"]
+layout_mode = 2
+
+[node name="PieChart" parent="PanelList/InteractList/PopStats" instance=ExtResource("2_3oytt")]
+material = SubResource("ShaderMaterial_3ep5m")
+layout_mode = 2
+texture = SubResource("CanvasTexture_udhyk")
+
+[node name="HSeparator3" type="HSeparator" parent="PanelList/InteractList"]
+layout_mode = 2
+mouse_filter = 1
+
[node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"]
layout_mode = 2
columns = 3