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path: root/game/src/Game/GameSession/SearchPanel.gd
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Diffstat (limited to 'game/src/Game/GameSession/SearchPanel.gd')
-rw-r--r--game/src/Game/GameSession/SearchPanel.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/src/Game/GameSession/SearchPanel.gd b/game/src/Game/GameSession/SearchPanel.gd
index c41660f..d13c11f 100644
--- a/game/src/Game/GameSession/SearchPanel.gd
+++ b/game/src/Game/GameSession/SearchPanel.gd
@@ -5,7 +5,7 @@ extends GUINode
var _search_panel : Panel
var _search_line_edit : LineEdit
var _results_list_box : GUIListBox
-var _result_buttons : Array[Button]
+var _result_buttons : Array[GUIIconButton]
var _drag_active : bool = false
var _drag_anchor : Vector2
@@ -19,11 +19,11 @@ func _ready() -> void:
_search_panel = get_panel_from_nodepath(^"./goto_box")
- var close_button : Button = get_button_from_nodepath(^"./goto_box/cancel")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./goto_box/cancel")
if close_button:
close_button.pressed.connect(hide)
- var panel_button : Button = get_button_from_nodepath(^"./goto_box/goto_box")
+ var panel_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./goto_box/goto_box")
if panel_button:
panel_button.button_down.connect(_start_drag)
panel_button.button_up.connect(_end_drag)
@@ -97,7 +97,7 @@ func _add_result_button() -> bool:
if not child:
return false
- var button : Button = GUINode.get_button_from_node(child.get_node(^"./game"))
+ var button : GUIIconButton = GUINode.get_gui_icon_button_from_node(child.get_node(^"./game"))
if not button:
child.queue_free()
return false