diff options
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd index e660c6a..82dd4d3 100644 --- a/game/src/Game/GameSession/Topbar.gd +++ b/game/src/Game/GameSession/Topbar.gd @@ -73,7 +73,7 @@ func _ready() -> void: button.pressed.connect( Events.NationManagementScreens.toggle_nation_management_screen.bind(screen) ) - var icon : GFXSpriteTexture = get_gfx_sprite_texture_from_node(button) + var icon : GFXSpriteTexture = GUINode.get_gfx_sprite_texture_from_node(button) if icon: _nation_management_buttons[screen] = button _nation_management_button_textures[screen] = icon @@ -107,7 +107,6 @@ func _update_speed_controls() -> void: if not GameSingleton.is_paused(): index += GameSingleton.get_speed() + 1 _speed_indicator_texture.set_icon_index(index) - _speed_indicator_button.queue_redraw() # REQUIREMENTS: # * UIFUN-71 @@ -130,4 +129,3 @@ func _on_decrease_speed_button_pressed() -> void: func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void: for screen in _nation_management_buttons: _nation_management_button_textures[screen].set_icon_index(1 + int(screen == active_screen)) - _nation_management_buttons[screen].queue_redraw() |