diff options
Diffstat (limited to 'game/src/Game/GameSession/Topbar.gd')
-rw-r--r-- | game/src/Game/GameSession/Topbar.gd | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd new file mode 100644 index 0000000..6cc710f --- /dev/null +++ b/game/src/Game/GameSession/Topbar.gd @@ -0,0 +1,84 @@ +extends GUINode + +var _speed_up_button : Button +var _speed_down_button : Button +var _speed_indicator_button : Button +var _speed_indicator_texture : GFXIconTexture +var _date_label : Label +var _country_name_label : Label + +func _ready(): + GameSingleton.state_updated.connect(_update_info) + + add_gui_element("topbar.gui", "topbar") + + hide_nodes([ + ^"./topbar/topbar_outlinerbutton_bg", + ^"./topbar/topbar_outlinerbutton" + ]) + + const player_country : String = "SLV" + + var player_flag_texture : GFXMaskedFlagTexture = get_gfx_masked_flag_texture_from_node(^"./topbar/player_flag") + if player_flag_texture: + player_flag_texture.set_flag_country_name_and_type(player_country, &"") + + _speed_up_button = get_button_node(^"./topbar/button_speedup") + if _speed_up_button: + _speed_up_button.pressed.connect(_on_increase_speed_button_pressed) + + _speed_down_button = get_button_node(^"./topbar/button_speeddown") + if _speed_down_button: + _speed_down_button.pressed.connect(_on_decrease_speed_button_pressed) + + var pause_bg_button : Button = get_button_node(^"./topbar/pause_bg") + if pause_bg_button: + pause_bg_button.pressed.connect(_on_play_pause_button_pressed) + + _date_label = get_label_node(^"./topbar/DateText") + + _country_name_label = get_label_node(^"./topbar/CountryName") + if _country_name_label: + _country_name_label.text = player_country + + _speed_indicator_button = get_button_node(^"./topbar/speed_indicator") + _speed_indicator_texture = get_gfx_icon_texture_from_node(^"./topbar/speed_indicator") + +func _update_info() -> void: + if _date_label: + _date_label.text = GameSingleton.get_longform_date() + + # TODO - add disabled state textures so this doesn't hide the buttons + #if _speed_up_button: + # _speed_up_button.disabled = not GameSingleton.can_increase_speed() + + #if _speed_down_button: + # _speed_down_button.disabled = not GameSingleton.can_decrease_speed() + + if _speed_indicator_button and _speed_indicator_texture: + var index : int = 1 + if not GameSingleton.is_paused(): + index += GameSingleton.get_speed() + 1 + _speed_indicator_texture.set_icon_index(index) + _speed_indicator_button.queue_redraw() + +# REQUIREMENTS: +# * UIFUN-71 +func _on_play_pause_button_pressed(): + print("Toggling pause!") + GameSingleton.toggle_paused() + _update_info() + +# REQUIREMENTS: +# * UIFUN-72 +func _on_increase_speed_button_pressed(): + print("Speed up!") + GameSingleton.increase_speed() + _update_info() + +# REQUIREMENTS: +# * UIFUN-73 +func _on_decrease_speed_button_pressed(): + print("Speed down!") + GameSingleton.decrease_speed() + _update_info() |