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path: root/game/src/Game/GameSession/Topbar.gd
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-rw-r--r--game/src/Game/GameSession/Topbar.gd99
1 files changed, 92 insertions, 7 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index 62fa322..e3e0809 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -16,6 +16,7 @@ var _country_colonial_power_label : GUILabel
# Time controls
var _speed_up_button : GUIIconButton
var _speed_down_button : GUIIconButton
+var _pause_bg_button : GUIButton
var _speed_indicator_button : GUIIconButton
var _date_label : GUILabel
@@ -101,24 +102,42 @@ func _ready() -> void:
_country_flag_overlay_icon = get_gui_icon_from_nodepath(^"./topbar/topbar_flag_overlay")
_country_name_label = get_gui_label_from_nodepath(^"./topbar/CountryName")
_country_rank_label = get_gui_label_from_nodepath(^"./topbar/nation_totalrank")
+ if _country_rank_label:
+ _country_rank_label.set_mouse_filter(MOUSE_FILTER_PASS)
_country_prestige_label = get_gui_label_from_nodepath(^"./topbar/country_prestige")
+ if _country_prestige_label:
+ _country_prestige_label.set_mouse_filter(MOUSE_FILTER_PASS)
_country_prestige_rank_label = get_gui_label_from_nodepath(^"./topbar/selected_prestige_rank")
+ if _country_prestige_rank_label:
+ _country_prestige_rank_label.set_mouse_filter(MOUSE_FILTER_PASS)
_country_industrial_power_label = get_gui_label_from_nodepath(^"./topbar/country_economic")
+ if _country_industrial_power_label:
+ _country_industrial_power_label.set_mouse_filter(MOUSE_FILTER_PASS)
_country_industrial_power_rank_label = get_gui_label_from_nodepath(^"./topbar/selected_industry_rank")
+ if _country_industrial_power_rank_label:
+ _country_industrial_power_rank_label.set_mouse_filter(MOUSE_FILTER_PASS)
_country_military_power_label = get_gui_label_from_nodepath(^"./topbar/country_military")
+ if _country_military_power_label:
+ _country_military_power_label.set_mouse_filter(MOUSE_FILTER_PASS)
_country_military_power_rank_label = get_gui_label_from_nodepath(^"./topbar/selected_military_rank")
+ if _country_military_power_rank_label:
+ _country_military_power_rank_label.set_mouse_filter(MOUSE_FILTER_PASS)
_country_colonial_power_label = get_gui_label_from_nodepath(^"./topbar/country_colonial_power")
+ if _country_colonial_power_label:
+ _country_colonial_power_label.set_mouse_filter(MOUSE_FILTER_PASS)
# Time controls
_speed_up_button = get_gui_icon_button_from_nodepath(^"./topbar/button_speedup")
if _speed_up_button:
_speed_up_button.pressed.connect(_on_increase_speed_button_pressed)
+ _speed_up_button.set_tooltip_string("TOPBAR_INC_SPEED")
_speed_down_button = get_gui_icon_button_from_nodepath(^"./topbar/button_speeddown")
if _speed_down_button:
_speed_down_button.pressed.connect(_on_decrease_speed_button_pressed)
- var pause_bg_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./topbar/pause_bg")
- if pause_bg_button:
- pause_bg_button.pressed.connect(_on_play_pause_button_pressed)
+ _speed_down_button.set_tooltip_string("TOPBAR_DEC_SPEED")
+ _pause_bg_button = get_gui_icon_button_from_nodepath(^"./topbar/pause_bg")
+ if _pause_bg_button:
+ _pause_bg_button.pressed.connect(_on_play_pause_button_pressed)
_speed_indicator_button = get_gui_icon_button_from_nodepath(^"./topbar/speed_indicator")
if _speed_indicator_button:
_speed_indicator_button.pressed.connect(_on_play_pause_button_pressed)
@@ -141,6 +160,8 @@ func _ready() -> void:
button.pressed.connect(
Events.NationManagementScreens.toggle_nation_management_screen.bind(screen)
)
+ # TODO - test tooltip, replace with actual shortcut strings
+ button.set_tooltip_string(tr("SHORTCUT") + "F3")
_nation_management_buttons[screen] = button
Events.NationManagementScreens.update_active_nation_management_screen.connect(
_on_update_active_nation_management_screen
@@ -158,10 +179,25 @@ func _ready() -> void:
_budget_funds_label = get_gui_label_from_nodepath(^"./topbar/budget_funds")
# Technology
+ var tech_button : GUIIconButton = _nation_management_buttons[NationManagement.Screen.TECHNOLOGY]
_technology_progress_bar = get_gui_progress_bar_from_nodepath(^"./topbar/topbar_tech_progress")
+ if _technology_progress_bar and tech_button:
+ _technology_progress_bar.reparent(tech_button)
_technology_current_research_label = get_gui_label_from_nodepath(^"./topbar/tech_current_research")
+ if _technology_current_research_label:
+ _technology_current_research_label.set_mouse_filter(MOUSE_FILTER_PASS)
+ if tech_button:
+ _technology_current_research_label.reparent(tech_button)
_technology_literacy_label = get_gui_label_from_nodepath(^"./topbar/tech_literacy_value")
+ if _technology_literacy_label:
+ _technology_literacy_label.set_mouse_filter(MOUSE_FILTER_PASS)
+ if tech_button:
+ _technology_literacy_label.reparent(tech_button)
_technology_research_points_label = get_gui_label_from_nodepath(^"./topbar/topbar_researchpoints_value")
+ if _technology_research_points_label:
+ _technology_research_points_label.set_mouse_filter(MOUSE_FILTER_PASS)
+ if tech_button:
+ _technology_research_points_label.reparent(tech_button)
# Politics
_politics_party_icon = get_gui_icon_from_nodepath(^"./topbar/politics_party_icon")
@@ -238,45 +274,66 @@ func _notification(what : int) -> void:
match what:
NOTIFICATION_TRANSLATION_CHANGED:
_update_info()
+ _update_speed_controls()
func _update_info() -> void:
# Placeholder data
const player_country : String = "ENG"
+ const player_rank : int = 0
+
+ const RANK_NAMES : PackedStringArray = [
+ "DIPLOMACY_GREATNATION_STATUS",
+ "DIPLOMACY_COLONIALNATION_STATUS",
+ "DIPLOMACY_CIVILIZEDNATION_STATUS",
+ "DIPLOMACY_UNCIVILIZEDNATION_STATUS"
+ ]
## Country info
if _country_flag_button:
_country_flag_button.set_flag_country_name(player_country)
+ _country_flag_button.set_tooltip_string_and_substitution_dict("PLAYER_COUNTRY_TOPBAR_RANK", {
+ "NAME": player_country, "RANK": RANK_NAMES[player_rank]
+ })
if _country_flag_overlay_icon:
# 1 - Great Power
# 2 - Secondary Power
# 3 - Civilised
# 4 - Uncivilised
- _country_flag_overlay_icon.set_icon_index(1)
+ _country_flag_overlay_icon.set_icon_index(1 + player_rank)
if _country_name_label:
_country_name_label.set_text(player_country)
if _country_rank_label:
_country_rank_label.set_text(str(1))
+ _country_rank_label.set_tooltip_string_and_substitution_dict("PLAYER_COUNTRY_TOPBAR_RANK", {
+ "NAME": player_country, "RANK": RANK_NAMES[player_rank]
+ })
if _country_prestige_label:
_country_prestige_label.set_text(str(11))
+ _country_military_power_label.set_tooltip_string("RANK_PRESTIGE")
if _country_prestige_rank_label:
_country_prestige_rank_label.set_text(str(1))
+ _country_military_power_label.set_tooltip_string("RANK_PRESTIGE")
if _country_industrial_power_label:
_country_industrial_power_label.set_text(str(22))
+ _country_military_power_label.set_tooltip_string("RANK_INDUSTRY")
if _country_industrial_power_rank_label:
_country_industrial_power_rank_label.set_text(str(2))
+ _country_military_power_label.set_tooltip_string("RANK_INDUSTRY")
if _country_military_power_label:
_country_military_power_label.set_text(str(33))
+ _country_military_power_label.set_tooltip_string("RANK_MILITARY")
if _country_military_power_rank_label:
_country_military_power_rank_label.set_text(str(3))
+ _country_military_power_rank_label.set_tooltip_string("RANK_MILITARY")
if _country_colonial_power_label:
var available_colonial_power : int = 123
@@ -284,6 +341,7 @@ func _update_info() -> void:
_country_colonial_power_label.set_text(
"§%s%s§!/%s" % ["W" if available_colonial_power > 0 else "R", available_colonial_power, total_colonial_power]
)
+ _country_colonial_power_label.set_tooltip_string("COLONIAL_POINTS")
## Time control
if _date_label:
@@ -320,12 +378,21 @@ func _update_info() -> void:
if _technology_current_research_label:
# TODO - set current research or "unciv_nation" (in red) if uncivilised
_technology_current_research_label.set_text("TB_TECH_NO_CURRENT")
+ _technology_current_research_label.set_tooltip_string("TECHNOLOGYVIEW_NO_RESEARCH_TOOLTIP")
if _technology_literacy_label:
- _technology_literacy_label.set_text("§Y%s§W%%" % GUINode.float_to_string_dp(80.0, 1))
+ var literacy_float : float = 80.0
+ var literacy_string : String = GUINode.float_to_string_dp(80.0, 1)
+ _technology_literacy_label.set_text("§Y%s§W%%" % literacy_string)
+ _technology_literacy_label.set_tooltip_string_and_substitution_dict("TOPBAR_AVG_LITERACY", { "AVG": literacy_string })
if _technology_research_points_label:
_technology_research_points_label.set_text("§Y%s" % GUINode.float_to_string_dp(10.0, 2))
+ # TODO - test tooltip, replace with actual values from the simulation
+ _technology_research_points_label.set_tooltip_string_and_substitution_dict("TECH_DAILY_RESEARCHPOINTS_TOOLTIP", {
+ "POPTYPE": "Clergymen", "VALUE": GUINode.float_to_string_dp(1.42, 2),
+ "FRACTION": GUINode.float_to_string_dp(0.95, 2), "OPTIMAL": GUINode.float_to_string_dp(2, 2)
+ })
## Politics
if _politics_party_icon:
@@ -418,6 +485,9 @@ func _update_info() -> void:
_military_leadership_points_label.set_text("§Y%d" % 15)
func _update_speed_controls() -> void:
+ var paused : bool = MenuSingleton.is_paused()
+ var speed : int = MenuSingleton.get_speed()
+
# TODO - decide whether to disable these or not
# (they don't appear to get disabled in the base game)
#if _speed_up_button:
@@ -426,10 +496,25 @@ func _update_speed_controls() -> void:
#if _speed_down_button:
# _speed_down_button.disabled = not MenuSingleton.can_decrease_speed()
+ if _pause_bg_button:
+ _pause_bg_button.set_tooltip_string("TOPBAR_DATE_IS_PAUSED" if paused else "TOPBAR_DATE")
+
if _speed_indicator_button:
var index : int = 1
- if not MenuSingleton.is_paused():
- index += MenuSingleton.get_speed() + 1
+ if paused:
+ _speed_indicator_button.set_tooltip_string("TOPBAR_PAUSE_INDICATOR")
+ else:
+ index += speed + 1
+ const SPEED_NAMES : PackedStringArray = [
+ "SLOWEST_SPEED",
+ "SLOW_SPEED",
+ "NORMAL_SPEED",
+ "FAST_SPEED",
+ "FASTEST_SPEED"
+ ]
+ _speed_indicator_button.set_tooltip_string_and_substitution_dict(
+ "TOPBAR_SPEED_INDICATOR", { "SPEED": SPEED_NAMES[speed] if speed < SPEED_NAMES.size() else str(speed) }
+ )
_speed_indicator_button.set_icon_index(index)
# REQUIREMENTS: