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-rw-r--r--game/src/Game/GameSession/BillboardManager.gd4
-rw-r--r--game/src/Game/GameSession/GameSession.tscn7
2 files changed, 8 insertions, 3 deletions
diff --git a/game/src/Game/GameSession/BillboardManager.gd b/game/src/Game/GameSession/BillboardManager.gd
index f6b96c0..5a6fea6 100644
--- a/game/src/Game/GameSession/BillboardManager.gd
+++ b/game/src/Game/GameSession/BillboardManager.gd
@@ -56,8 +56,8 @@ func _ready():
#multimesh.instance_count = positions.size()
#multimesh.visible_instance_count = positions.size()
print("===============")
- print(positions)
- print(positions.size())
+ #print(positions)
+ #print(positions.size())
# Set the transform of the instances.
"""for i in multimesh.visible_instance_count:
multimesh.set_instance_transform(i, Transform3D(Basis(),
diff --git a/game/src/Game/GameSession/GameSession.tscn b/game/src/Game/GameSession/GameSession.tscn
index b5edb3d..e8354a5 100644
--- a/game/src/Game/GameSession/GameSession.tscn
+++ b/game/src/Game/GameSession/GameSession.tscn
@@ -46,8 +46,13 @@ script = ExtResource("4_b3l7b")
[node name="UICanvasLayer" type="CanvasLayer" parent="."]
-[node name="UI" type="GUINode" parent="UICanvasLayer"]
+[node name="UI" type="Control" parent="UICanvasLayer"]
+layout_mode = 3
anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
mouse_filter = 2
[node name="ProvinceOverviewPanel" type="GUINode" parent="UICanvasLayer/UI"]