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-rw-r--r--game/src/Game/GameSession/GameSession.gd2
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd2
2 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd
index 843ecd8..0158b3a 100644
--- a/game/src/Game/GameSession/GameSession.gd
+++ b/game/src/Game/GameSession/GameSession.gd
@@ -5,7 +5,7 @@ extends Control
func _ready() -> void:
Events.Options.load_settings_from_file()
- if GameSingleton.setup_game(0) != OK:
+ if GameSingleton.start_game_session() != OK:
push_error("Failed to setup game")
_model_manager.generate_units()
diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
index c3e091e..0bcf64a 100644
--- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
@@ -76,7 +76,7 @@ func _ready() -> void:
_pop_screen_panel = get_panel_from_nodepath(^"./country_pop")
- # province list is set up via the population_menu_provinces_changed signal
+ _setup_province_list()
_setup_sort_buttons()
_setup_pop_filter_buttons()
_setup_distribution_windows()