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-rw-r--r--game/src/Game/GameSession/GameSession.gd2
-rw-r--r--game/src/Game/GameSession/MapView.gd1
2 files changed, 2 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd
index 2a27e3d..305709c 100644
--- a/game/src/Game/GameSession/GameSession.gd
+++ b/game/src/Game/GameSession/GameSession.gd
@@ -4,7 +4,7 @@ extends Control
func _ready():
Events.Options.load_settings_from_file()
- if GameSingleton.setup_game() != OK:
+ if GameSingleton.setup_game(0) != OK:
push_error("Failed to setup game")
func _process(_delta : float):
diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd
index 62bdd20..01e5844 100644
--- a/game/src/Game/GameSession/MapView.gd
+++ b/game/src/Game/GameSession/MapView.gd
@@ -129,6 +129,7 @@ func zoom_out() -> void:
func _on_province_selected(index : int) -> void:
_map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_selected_index, index)
+ print("Province selected with index: ", index)
# REQUIREMENTS
# * SS-31