aboutsummaryrefslogtreecommitdiff
path: root/game/src/Game/GameStart.gd
diff options
context:
space:
mode:
Diffstat (limited to 'game/src/Game/GameStart.gd')
-rw-r--r--game/src/Game/GameStart.gd21
1 files changed, 13 insertions, 8 deletions
diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd
index 723086e..a5524d6 100644
--- a/game/src/Game/GameStart.gd
+++ b/game/src/Game/GameStart.gd
@@ -36,7 +36,17 @@ func _initialize_game() -> void:
# into the mod's dir for a temporary fix)
# Usage: OpenVic --compatibility-mode <path>
- var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode")
+ var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode", "")
+
+ if not compatibility_mode_path:
+ # TODO - non-Windows default paths
+ const default_path : String = "C:/Program Files (x86)/Steam/steamapps/common/Victoria 2"
+ compatibility_mode_path = default_path
+
+ var compatibility_mode_paths : PackedStringArray = [compatibility_mode_path]
+
+ # Example for adding mod paths
+ #compatibility_mode_paths.push_back("C:/Program Files (x86)/Steam/steamapps/common/Victoria 2/mod/TGC")
var start := Time.get_ticks_usec()
@@ -49,13 +59,8 @@ func _initialize_game() -> void:
# TODO: Loading takes way too long to keep the LoadingScreen at 50%
# Should either split this up or seperately multithread the compatibility mode loader
# Or both and emit a signal that allows us to add percentages to the LoadingScreen
- if compatibility_mode_path:
- if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK:
- push_error("Errors loading game defines!")
- else:
- GameLoader.define_filepaths_dict.make_read_only()
- if GameSingleton.load_defines(GameLoader.define_filepaths_dict) != OK:
- push_error("Errors loading game defines!")
+ if GameSingleton.load_defines_compatibility_mode(compatibility_mode_paths) != OK:
+ push_error("Errors loading game defines!")
loading_screen.try_update_loading_screen(100)
var end := Time.get_ticks_usec()