diff options
Diffstat (limited to 'game/src/Game/GameStart.gd')
-rw-r--r-- | game/src/Game/GameStart.gd | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/game/src/Game/GameStart.gd b/game/src/Game/GameStart.gd index 723086e..a5524d6 100644 --- a/game/src/Game/GameStart.gd +++ b/game/src/Game/GameStart.gd @@ -36,7 +36,17 @@ func _initialize_game() -> void: # into the mod's dir for a temporary fix) # Usage: OpenVic --compatibility-mode <path> - var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode") + var compatibility_mode_path : String = ArgumentParser.get_argument(&"compatibility-mode", "") + + if not compatibility_mode_path: + # TODO - non-Windows default paths + const default_path : String = "C:/Program Files (x86)/Steam/steamapps/common/Victoria 2" + compatibility_mode_path = default_path + + var compatibility_mode_paths : PackedStringArray = [compatibility_mode_path] + + # Example for adding mod paths + #compatibility_mode_paths.push_back("C:/Program Files (x86)/Steam/steamapps/common/Victoria 2/mod/TGC") var start := Time.get_ticks_usec() @@ -49,13 +59,8 @@ func _initialize_game() -> void: # TODO: Loading takes way too long to keep the LoadingScreen at 50% # Should either split this up or seperately multithread the compatibility mode loader # Or both and emit a signal that allows us to add percentages to the LoadingScreen - if compatibility_mode_path: - if GameSingleton.load_defines_compatibility_mode(compatibility_mode_path) != OK: - push_error("Errors loading game defines!") - else: - GameLoader.define_filepaths_dict.make_read_only() - if GameSingleton.load_defines(GameLoader.define_filepaths_dict) != OK: - push_error("Errors loading game defines!") + if GameSingleton.load_defines_compatibility_mode(compatibility_mode_paths) != OK: + push_error("Errors loading game defines!") loading_screen.try_update_loading_screen(100) var end := Time.get_ticks_usec() |