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-rw-r--r--game/src/Game/GlobalClass/Localisation.gd34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/src/Game/GlobalClass/Localisation.gd b/game/src/Game/GlobalClass/Localisation.gd
new file mode 100644
index 0000000..946dc50
--- /dev/null
+++ b/game/src/Game/GlobalClass/Localisation.gd
@@ -0,0 +1,34 @@
+class_name Localisation
+extends RefCounted
+
+# REQUIREMENTS
+# * SS-59, SS-60, SS-61
+static func get_default_locale() -> String:
+ var locales := TranslationServer.get_loaded_locales()
+ var default_locale := OS.get_locale()
+ if default_locale in locales:
+ return default_locale
+ var default_language := OS.get_locale_language()
+ for locale in locales:
+ if locale.begins_with(default_language):
+ return default_language
+ return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB")
+
+static func load_localisation(dir_path : String) -> void:
+ if LoadLocalisation.load_localisation_dir(dir_path) != OK:
+ push_error("Error loading localisation directory: ", dir_path)
+ var loaded_locales : PackedStringArray = TranslationServer.get_loaded_locales()
+ print("Loaded ", loaded_locales.size(), " locales: ", loaded_locales)
+
+# REQUIREMENTS
+# * SS-57
+# * FS-17
+static func initialize():
+ var localisation_dir_path : String = ProjectSettings.get_setting("internationalization/locale/localisation_path", "")
+ if localisation_dir_path.is_empty():
+ push_error("internationalization/locale/localisation_path setting is empty!")
+ else:
+ Localisation.load_localisation(localisation_dir_path)
+
+static func tr_number(num) -> String:
+ return TextServerManager.get_primary_interface().format_number(str(num))