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-rw-r--r--game/src/Game/LoadingScreen.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd
index 08cd2a8..c1bfdc6 100644
--- a/game/src/Game/LoadingScreen.gd
+++ b/game/src/Game/LoadingScreen.gd
@@ -22,14 +22,14 @@ func start_loading_screen(thread_safe_function : Callable) -> void:
thread.start(thread_safe_function)
-func try_update_loading_screen(percent_complete: float, quote_should_change = false):
+func try_update_loading_screen(percent_complete: float, quote_should_change := false) -> void:
# forces the function to behave as if deferred
await get_tree().process_frame
progress_bar.value = percent_complete
if quote_should_change:
quote_label.text = quotes[randi() % quotes.size()]
-func _ready():
+func _ready() -> void:
if Engine.is_editor_hint(): return
thread = Thread.new()
# FS-3, UI-30, UIFUN-35
@@ -39,6 +39,6 @@ func _ready():
quotes = [""]
animation_player.play("loadingscreen_gear")
-func _exit_tree():
+func _exit_tree() -> void:
if thread != null and thread.is_started():
thread.wait_to_finish()