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-rw-r--r--game/src/Game/LoadingScreen.gd10
1 files changed, 3 insertions, 7 deletions
diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd
index 3cbf199..d953d20 100644
--- a/game/src/Game/LoadingScreen.gd
+++ b/game/src/Game/LoadingScreen.gd
@@ -1,9 +1,5 @@
extends Control
-signal load_started()
-signal load_changed(percentage : float)
-signal load_ended()
-
@export var quote_file_path : String = "res://common/quotes.txt"
@export_subgroup("Nodes")
@@ -24,7 +20,7 @@ func start_loading_screen(thread_safe_function : Callable) -> void:
thread.wait_to_finish()
thread.start(thread_safe_function)
- load_started.emit()
+ Events.Loader.startup_load_begun.emit()
func try_update_loading_screen(percent_complete: float, quote_should_change = false):
# forces the function to behave as if deferred
@@ -34,9 +30,9 @@ func try_update_loading_screen(percent_complete: float, quote_should_change = fa
quote_label.text = quotes[randi() % quotes.size()]
if is_equal_approx(percent_complete, 100):
thread.wait_to_finish()
- load_ended.emit()
+ Events.Loader.startup_load_ended.emit()
else:
- load_changed.emit(percent_complete)
+ Events.Loader.startup_load_changed.emit(percent_complete)
func _ready():
if Engine.is_editor_hint(): return