diff options
Diffstat (limited to 'game/src/Game/LocaleButton.gd')
-rw-r--r-- | game/src/Game/LocaleButton.gd | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/game/src/Game/LocaleButton.gd b/game/src/Game/LocaleButton.gd new file mode 100644 index 0000000..2b717a4 --- /dev/null +++ b/game/src/Game/LocaleButton.gd @@ -0,0 +1,80 @@ +extends OptionButton + +const section_name : String = "localisation" +const setting_name : String = "locale" + +var _default_locale_index : int + +func _ready(): + var locales_country_rename : Dictionary = ProjectSettings.get_setting("internationalization/locale/country_short_name", {}) + + var locales_list = TranslationServer.get_loaded_locales() + var default_locale := Events.Localisation.get_default_locale() + if default_locale not in locales_list: + locales_list.push_back(default_locale) + + for locale in locales_list: + # locale_name consists of a compulsory language name and optional script + # and country names, in the format: "<language>[ (script)][, country]" + var locale_name := TranslationServer.get_locale_name(locale) + var comma_idx := locale_name.find(", ") + if comma_idx != -1: + var locale_country_name := locale_name.substr(comma_idx + 2) + locale_country_name = locales_country_rename.get(locale_country_name, "") + if not locale_country_name.is_empty(): + locale_name = locale_name.left(comma_idx + 2) + locale_country_name + + add_item(locale_name) + set_item_metadata(item_count - 1, locale) + + if locale == default_locale: + _default_locale_index = item_count - 1 + + Events.Options.load_settings.connect(load_setting) + Events.Options.save_settings.connect(save_setting) + +func _notification(what : int): + match what: + NOTIFICATION_TRANSLATION_CHANGED: + _select_locale_by_string(TranslationServer.get_locale()) + +func _valid_index(index : int) -> bool: + return 0 <= index and index < item_count + +func load_setting(file : ConfigFile) -> void: + if file == null: return + var load_value = file.get_value(section_name, setting_name, Events.Localisation.get_default_locale()) + match typeof(load_value): + TYPE_STRING, TYPE_STRING_NAME: + if _select_locale_by_string(load_value as String): + item_selected.emit(selected) + return + push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name]) + reset_setting() + +func _select_locale_by_string(locale : String) -> bool: + for idx in item_count: + if get_item_metadata(idx) == locale: + selected = idx + return true + selected = _default_locale_index + return false + +# REQUIREMENTS: +# * UIFUN-74 +func save_setting(file : ConfigFile) -> void: + if file == null: return + file.set_value(section_name, setting_name, get_item_metadata(selected)) + +func reset_setting() -> void: + _select_locale_by_string(TranslationServer.get_locale()) + +# REQUIREMENTS: +# * SS-58 +func _on_item_selected(index : int) -> void: + if _valid_index(index): + TranslationServer.set_locale(get_item_metadata(index)) + Events.Options.save_settings_to_file.call_deferred() + else: + push_error("Invalid LocaleButton index: %d" % index) + reset_setting() |